Autodesk Imagine Virtual Event - May 19
We hope everyone had a great GDC! We're still trying to get IGDA Vancouver organized. In the meantime we'll try to keep this website updated with game industry relevant events in Vancouver.


May 19 - Autodesk Imagine Virtual Event: Join us online for live virtual
sessions where you can chat live with the Autodesk experts about best
practices and production workflows. Plus see what's new in Maya 2009 and
3ds Max 2010. Learn how the latest tools can make you more proficient,
productive and competitive in games, animation and post.
Complete details and free registration here:
http://experience.autodesk.com/adsk/servlet/go/3459
Posted by JasonElliott on May 18, 2009 10:32 PM | Comments (0)
An Evening with Duncan Brinsmead’s Brain
Greetings!
The IGDA Vancouver chapter is slowly getting organized again, but while that happens we want to make sure events of interest to Vancouver game developers are promoted.
3vis, in collaboration of Autodesk, Craft Animation and Seven Group are pleased to present “An Evening with Duncan’s Brinsmead’s Brain” in Vancouver. This user group will have an exclusive participation of Duncan Brinsmead, who is the Autodesk Maya principal scientist. Duncan Brinsmead, supported by Louis Marcoux, a Solution Specialist in 3D animation and Visual Effects will discuss and demonstrate the newest features of Autodesk® Maya®, Autodesk® 3ds Max® (including the new plug‐in CAT) and Autodesk® Mudbox™.
When: Tuesday, March 3rd, 6-9pm
Where: Caprice, 967 Granville Street, Vancouver
Cost: FREE!
RSVP: www.3vis.com
Posted by JasonElliott on February 22, 2009 10:15 PM | Comments (0)
Autodesk Game Tour Vancouver
Create, Animate, Integrate
May 14th, 2008 1pm -7pm PT
The Empire Landmark Hotel
Join Autodesk for our Create, Animate, Integrate Game tour. In this seminar, see how the latest releases of Autodesk 3D solutions can help your entire team create, animate and integrate its work into the game engine like never before. Our guest speaker, Randy Stebbing, Technical Art Director at High Moon Studios will talk about why his team chose to use Autodesk 3D solutions, and how they were used in his latest work, Robert Ludlum’s The Bourne Conspiracy.
Register today http//www.autodesk.com/gametour2008vancouver
Posted by JasonElliott on April 24, 2008 09:05 AM
Pre-history Meets Science Fiction
Vancouver ACM Siggraph Presents
Prehistory Meets Science Fiction
The Remake of Turok
March 5, 2008
Join the development team from Propaganda Games as they take us through the process of creating the the art, design, animation and technology of Turok, their recently released HD remake of the classic dinosaur hunting game. Propaganda will bring some sculpts of the dinosaurs along, and those will be displayed in the lobby of the theatre. Come early and have a look. Doors open at 6:30 pm.
Visit Vancouver ACM Siggraph for more information and tickets
Posted by JasonElliott on February 16, 2008 10:41 AM | Comments (0)
Masters Of Digital Media Student Wins IGDA Scholarship
VANCOUVER, B.C. CANADA – February 13, 2008 – Masters of Digital Media graduate student Mike Cornford was selected to receive one of 25 scholarships awarded by the International Game Developers Association (IGDA) (www.igda.org) to attend this year’s Game Developers Conference (GDC) (www.gdconf.com) in San Francisco, California. He is only one of two Canadians to be chosen for this award.
Hundreds of students from around the world applied for the IGDA scholarship due to the generous package. Winners received a Main Conference Pass, access to all sessions, roundtables and keynotes. Plus, each scholar is paired with an industry mentor. The IGDA matched Mike Cornford with game industry veteran Mike McShaffry (http://www.mcshaffry.com/mrmike/), who will also be speaking on project management at the conference. Further, scholars are treated to a studio tour at nearby Three Rings Design (www.threerings.net), a pioneer in the casual games space.
Continue reading "Masters Of Digital Media Student Wins IGDA Scholarship"
Posted by JasonElliott on February 16, 2008 10:30 AM | Comments (0)
