Webinar Updates

Dear IGDA Members,
 
The IGDA Presents: Webinar series has really taken off.  I've received a number of responses form many of you about the various presentations we have already had, and am excited about the speakers coming up.  I wanted to bring all of the newly updated list of presenters to your attention, and keep you aware that we will be adding more to our lineup as things progress.
 
Thank you to our speakers, and our audiences, and I am very excited to see this program continue to grow.
 
Check out these upcoming webinars:
 
Current List of IGDA Webinars
Feb 17th Noon eastern - Mike Worth: Game Audio - Getting Great Adaptive Audio for your game
Space is limited.
Reserve your Webinar seat now at:
https://www2.gotomeeting.com/register/965997074
Join us on February 17th with Emmy Award winning IGDA Member, Mike Worth.
Video games are being developed at all levels. From large AAA to home-grown flash games on Kongregate, every video game developer can find his niche. And, as audio becomes more prevalent, it becomes important for a game developer to formulate a creative and administrative plan to acquire and "vet" game audio professionals, communicate with them about their audio needs, and manage the audio pipeline and memory requirements for their game.
In this webinar, Mike Worth (2009 chair, IGDA Audio SIG) will be discussing how to get great adaptive audio for your game, from the point of view of a developer, designer, or producer. First, Mike will discuss how to "vet" your composer, and how to make sure that he understands how to write music that specifically enhances your game's experience. Mike will then demonstrate how game music and game sound effects are built/constructed as "lego pieces", the creative decisions behind writing the music, and then how the music and sound effects are assembled in a game-engine context.
Mike will then move into the process of project managing your audio. He will discuss and demonstrate how the pipeline is set up, how the assets are version controlled, and what you (the producer/developer) can do to communicate with your audio pro to get your audio vision implemented, while collaborating with your audio pro's experience. Finally, Mike will cover memory management of the audio assets, paying particular attention to the emerging downloadable market (XBLA/XNA, Steam, etc.).
Title:   IGDA Presents: Game Audio - Getting Great Adaptive Audio for your game with Mike Worth
  
Date:  Wednesday, February 17, 2010
  
Time:  12:00 PM - 1:00 PM EST
After registering you will receive a confirmation email containing information about joining the Webinar.
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Title:   IGDA Presents:Brand Identity - Focusing your digital content to your audience! - With Dan Ruke
  
Date:  Thursday, February 25, 2010
  
Time:  1:00 PM - 2:00 PM EST
Space is limited.
Reserve your Webinar seat now at:
https://www2.gotomeeting.com/register/728390603
Don't suck in the gaming industry. Trying to break in? Podcasting about it? Creating a game? With the right identity, you'll never have to say - hire me, listen to me or buy our game. Learn what the world's top 15% of brands know, which is how to compel people to do what you want them to. So do you want to rock or do you want to get buried in a landfill like Atari's ET?
BIO
Daniel Ruke
Founder & President of
blink - engaging media
Daniel is a creative illustrator, designer, artist and businessman who
transforms visions into reality offering clients the best results and
highest quality service. At a young age Daniel knew that art would become his life. After graduating from Ringling School of Art and Design, He worked as an Art Director for several of the largest Advertising agencies in Tampa and for a major Southwest Florida printer. This allowed him to both practice his craft and learn some of the more important secrets of the trade.  Understanding that “Brands are felt not read”, Daniel opened blink, a non-traditional agency, in 1998 offering employees the artistic freedom to create revolutionary work while making his clients successful. Daniel has always looked for the client’s uniqueness in the branding, product image and sales cycle separating the client from their competition.  His drive and passion keep blink on the forefront of art and communication. If you ask him, he will tell you, “Work is not my life. I live my work.”
 
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Title:   IGDA Presents: Spanish Language Webinar/Espanol Solo: Elizondo Javier:Cicatrices de Guerra en el desarrollo de juegos educativos
  
Date:  Friday, February 26, 2010
  
Time:  12:01 PM - 1:31 PM EST
Space is limited.
Reserve your Webinar seat now at:
https://www2.gotomeeting.com/register/377774170
Our first Spanish language webinar, the IGDA Presents Elizondo Javier.  Please note this webinar will be presented in Spanish only.
Cicatrices de Guerra en el desarrollo de juegos educativos
La colaboración entre diseñadores de juego y de instrucción requiere de un conjunto de muy específicas y frecuentemente contradictorias habilidades.  La búsqueda del  místico juego que educa al mismo tiempo que entretiene, al que los críticos aclaman y los maestros recomiendan es a la vez una noble y frustrante empresa.
En este seminario vamos a compartir experiencias de desarrollo de 2 juegos educativos para el departamento de educación de los Estados Unidos,  el último para el Nintendo DS
 
 
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Title:   IGDA Webinar Series Presents: Ross Dannenberg: Video Game IP: What you need to know NOW
  
Date:  Thursday, March 4, 2010
  
Time:  12:01 PM - 1:01 PM EST
Space is limited.
Reserve your Webinar seat now at:
https://www2.gotomeeting.com/register/185784611
Ross Dannenberg, longstanding IGDA member and Attorney at Banner & Witcoff, Ltd. Presents: "Video Game IP: What you need to know NOW," which covers the basics of IP and what game developers need to do while the game is still under development to fully protect their IP.
Video games require a substantial investment of time and money to develop and market.  As a result, you would not want someone else to steal your idea and use it without your permission.  Learn what you need to be doing now to protect your video game, including protecting your trademarked brands, your copyrighted source code and artwork, and your patentable inventions.  Learn some simple steps that you can take now to prevent your valuable intellectual property from being lost forever.
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Title:   IGDA Presents: Justin Quimby - Trasitioning from Contributor to Manager
  
Date:  Thursday, March 25, 2010
  
Time:  12:01 PM - 1:01 PM EDT
Space is limited.
Reserve your Webinar seat now at:
https://www2.gotomeeting.com/register/378675867
Justin Quimby, long time Game Developer and wearer of many hats, present the things he wished he knew when he moved from an individual contributor to team leader to manager.  How do you handle the transition from being an individual contributor to a manager? What's the difference in workflow as a manager, the difference between leadership and management, managing different personality types and communication types, and the many other things that help you to make the transition.
 
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Title:   IGDA Presents: Enrique Fuentes - Game Development in Latin America
  
Date:  Thursday, May 13, 2010
  
Time:  12:01 PM - 1:01 PM EDT
Space is limited.
Reserve your Webinar seat now at:
https://www2.gotomeeting.com/register/448259771
Latin America offers many challenges to Game Development.  Some are common the world over, but some are specific to the geography, the culture and other localization type issues.
Enrique has been the chapter coordinator for Caracas, and now Bogata, and has experience in leading and launching studios in both locations and others.  He brings his knowledge and expertise to the IGDA membership via this exciting webinar.
 
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Title:   IGDA Presents: How to get and maintain a successful and rewarding career in the games industry. With Mary-Margaret Walker
  
Date:  Thursday, June 10, 2010
  
Time:  12:01 PM - 1:01 PM EDT
Space is limited.
Reserve your Webinar seat now at:
https://www2.gotomeeting.com/register/911276171
Join us in June as our sage advisor Mary Margaret Walker walks us through the things they don't tell you about how not only to get the job, but managing your career in the industry we all know and love.
 
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Title:   IGDA Presents: Game Mechanics & Meaning with Corvus Elrod
  
Date:  Thursday, August 19, 2010
  
Time:  12:01 PM - 1:01 PM EDT
Space is limited.
Reserve your Webinar seat now at:
https://www2.gotomeeting.com/register/485424370
Video games and storytelling have long had an uneasy relationship, with strong proponents for and against the idea that video games should bother with stories at all. But games and storytelling have always had a much deeper cultural relationship than we tend to realize, and the line dividing them is narrow.
Join Semionaut and Narrative Designer Corvus Elrod in a discussion of the role that game mechanics have always played in our culture. Then explore how gameplay affects the players' emotional attachment to the shared-storytelling experience that all video games, from Tetris to Mass Effect 2, inherently provide.