Areas
International Game Developers Association
- Game Criticism
- Game Studies/Ludology
- Experience-centered criticism
- Customer-oriented criticism
- Genre Analysis
- Auteur Studies
- Game History
- Game theory, criticism of mainstream/commercial and experimental media
- Game Research and Media Effects
- Players and Effects
- Gaming Demographics
- The cultures of Gaming
- Experience of Play
- Historical aspects of the experience of play
- Social aspects of play
- Emotional aspects of play
- Cognitive aspects of play
- psychological aspects of play
- Human Computer Interaction
- Conceptual Game Design
- Play Mechanics
- Boardgame and Roleplaying design
- Experimental game design
- Generating new ideas for development and evaluation of games
- Game Theory
- Abstract design elements
- Psychological design considerations
- Interface design
- Practical Game Design
- Spatial design
- Task design
- Design integration
- Control schemes
- Educating the Player
- Game Tuning
- Play testing and Player Analysis
- Design implications of platform choice
- Game Programming
- Newtonian physics
- Computational mechanics
- Linear algebra
- Differential equations
- Style and Design
- Information design
- Prototyping
- Testing
- Programming teams: structure and working relationship
- Design/technology synthesis
- System architecture for real time game environments and simulations
- Data-driven systems
- Game logic
- Graphics and Rendering
- Animation
- Sound
- Artificial Intelligence
- Networks
- Tools for designers and play analysis
- Visual Design
- Basic visual design
- Visual design in an interactive context
- Motion graphics
- Fundamental principles of architecture
- Introduction to visual asset generation
- Architecture
- Advanced visual asset generation
- working with 3D hardware
- Information Visualization
- Audio Design
- Audio history & theory
- Audio Design Fundamentals
- Introduction to Interactive Audio
- Sound Effects
- Music
- 3d Audio
- Interactive Storytelling
- Story in Non-Interactive Media
- Approaches to interactive narrative
- Writing for other media
- Game Production
- People management and collaborative development
- Design documentation
- Scheduling
- Communication skills
- Coordinating the efforts of development, quality assurance, sales, marketing, public relations and finance
- Localization issues, processes and skills
- Product post-mortems
- Business of Gaming
- Basics of game industry economics
- Audience
- Publisher/Developer Relationships
- Intellectual property
- Licenses
- Patents and the game industry
- Contracts
- Content Regulation