Areas

International Game Developers Association

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  • Game Criticism
    • Game Studies/Ludology
    • Experience-centered criticism
    • Customer-oriented criticism
    • Genre Analysis
    • Auteur Studies
  • Game History
  • Game theory, criticism of mainstream/commercial and experimental media
  • Game Research and Media Effects
  • Players and Effects
    • Gaming Demographics
    • The cultures of Gaming
  • Experience of Play
    • Historical aspects of the experience of play
    • Social aspects of play
    • Emotional aspects of play
    • Cognitive aspects of play
    • psychological aspects of play
    • Human Computer Interaction
  • Conceptual Game Design
    • Play Mechanics
    • Boardgame and Roleplaying design
    • Experimental game design
    • Generating new ideas for development and evaluation of games
    • Game Theory
    • Abstract design elements
    • Psychological design considerations
    • Interface design
  • Practical Game Design
    • Spatial design
    • Task design
    • Design integration
    • Control schemes
    • Educating the Player
    • Game Tuning
    • Play testing and Player Analysis
    • Design implications of platform choice
  • Game Programming
    • Newtonian physics
    • Computational mechanics
    • Linear algebra
    • Differential equations
    • Style and Design
    • Information design
    • Prototyping
    • Testing
    • Programming teams: structure and working relationship
    • Design/technology synthesis
    • System architecture for real time game environments and simulations
    • Data-driven systems
    • Game logic
    • Graphics and Rendering
    • Animation
    • Sound
    • Artificial Intelligence
    • Networks
    • Tools for designers and play analysis
  • Visual Design
    • Basic visual design
    • Visual design in an interactive context
    • Motion graphics
    • Fundamental principles of architecture
    • Introduction to visual asset generation
    • Architecture
    • Advanced visual asset generation
    • working with 3D hardware
    • Information Visualization
  • Audio Design
    • Audio history & theory
    • Audio Design Fundamentals
    • Introduction to Interactive Audio
    • Sound Effects
    • Music
    • 3d Audio
  • Interactive Storytelling
    • Story in Non-Interactive Media
    • Approaches to interactive narrative
    • Writing for other media
  • Game Production
    • People management and collaborative development
    • Design documentation
    • Scheduling
    • Communication skills
    • Coordinating the efforts of development, quality assurance, sales, marketing, public relations and finance
    • Localization issues, processes and skills
    • Product post-mortems
  • Business of Gaming
    • Basics of game industry economics
    • Audience
    • Publisher/Developer Relationships
    • Intellectual property
    • Licenses
    • Patents and the game industry
    • Contracts
    • Content Regulation
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