Casual Games SIG/GDC2006

International Game Developers Association

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[edit] GDC 2006 Casual Games Events

Listed below are all of the casual game related events at GDC. Please add anything that you feel should be included.

[edit] Tutorials

[edit] Monday

Advergaming is arguably one of the sub-sectors within the serious games industry that's the furthest along in the space. Previous Serious Games Summits have spent little time exploring and outlining the field of advergaming, game-based messaging, or even the growing trend of using games and game culture as overall marketing approaches. Yet the field continues to grow in dollar value and impact. This year, a four-hour block of advergaming content is presented over two-days which explores all aspects of the advergaming and game-based market field.

[edit] Tuesday

  • Casual Games Summit - 10:00am - 6:00pm Steve Meretzky, Dave Rohrl, James Gwertzman, Wade Tinney, David Nixon, John Welch, Daniel Bernstein, Brad Edelman, Schelley Olhava, Joel Brodie, Juan Gril, James C. Smith, Gabe Zichermann, CJ Wolf, Peter Blacklow, Steve Parkis, Greg Canessa, Brian Goble, Dan Neel, Dave Williams
The Casual Games Summit is THE comprehensive one-stop education on the casual games space, including the latest trends, presented by panels of experts from every area of casual game development.
Advergaming is arguably one of the sub-sectors within the serious games industry that's the furthest along in the space. Previous Serious Games Summits have spent little time exploring and outlining the field of advergaming, game-based messaging, or even the growing trend of using games and game culture as overall marketing approaches. Yet the field continues to grow in dollar value and impact. This year, a four-hour block of advergaming content is presented over two-days which explores all aspects of the advergaming and game-based market field.

[edit] Main Conference Sessions

Sessions which are part of the main conference

[edit] Wednesday

Moderated by Independent Games Festival Chairman Simon Carless, this roundtable is an open forum to discuss the state of independent games in 2006. How are consoles affecting the marketplace? How do casual and mobile games intersect with the indie game? What are the greatest innovations or setbacks the indie space has seen over the past year? We'll be aiming to cover all of those questions and more through considered discourse.
WildTangent has millions of dollars in sponsorship commitments from leading brand marketers to support your games. WildTangent is launching a new commerce model for downloadable games: Advertisers will buy your game play to reward consumers for participating in their marketing campaigns. Sign your games up to participate now and get paid for all those free trials!
Xbox Live Arcade is the Xbox 360’s groundbreaking and widely-acclaimed destination for small downloadable games. Since launch, Xbox Live Arcade for Xbox 360 has broadened the console audience, providing new gaming experiences and opportunities for gamers and developers alike. This session will discuss Microsoft’s strategy for building Live Arcade support into every Xbox 360 and tips for developing on the Xbox 360 Live Arcade platform.
The 5th annual web-based games roundtables will again attempt to dissect the web-based game space for the attendees. We'll look at what has happened in the past year, compare that to what we thought would happen, and try to determine what we expect to see in the year to come.

[edit] Thursday

The nascent casual games industry, estimated to reach $2 billion by 2008, is booming. This panel discusses the business of videogames, and the new business models as well as opening markets for game developers and game studio owners.
Web-based games includes any game played within a web-browser. This includes everything from limited demos promoting full featured downloadable games, advergames, and even full-scale MMOs built off of web technology. Today's Community Issues session will address all aspects of community and user management of web-based gaming. We will talk about how to develop communities, how important a community can be to a game, and how communities have changed over the past several years. We'll also take a look at where community management is going in the future.

[edit] Friday

New to Windows Mobile development? In this demo-intensive session, learn how to use Visual Studio 2005 and the .NET Compact Framework to develop casual games for Windows Mobile devices. You'll also receive the Windows Mobile 5.0 Developer Resource Kit, which contains all the tools and resources needed to start developing.
Web-based games includes any game played within a web-browser. This includes everything from limited demos promoting full featured downloadable games, advergames, and even full-scale MMO's built off of web technology. Today's Production & Design Roundtable will focus on issues surrounding the design and development of these games. What types of limitations are there? How does web-based delivery provide additional game opportunities? What is the future of web-based game design?
This session clarifies the item selling business model (microtransactions) of online games presenting the success of non-subscription casual online games in Asia. This is done by visually demonstrating successful titles, organizing the building blocks/obstacles to such successful online games, and challenging non-asian developers/publishers to consider alternate business models in their game design.

[edit] Parties & Special Events

Where to go when the sessions have ended.

[edit] Wednesday

The official party for the IGDA Casual Games SIG, the Casual Games Association and the minna mingle sponsors. (Be sure to RSVP)
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