Casual Games SIG/GDC2007

International Game Developers Association

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What follows are summits and sessions at GDC 2007 with a primary focus on casual games. Feel free to add if we missed any.

Table of contents

[edit] Summits

Casual Games Summit 101

Date: Monday, March 5; 10-6pm

Casual Games Summit 102

Date: Tuesday, March 6; 10-6pm

[edit] Sessions

[edit] Wednesday

Casual Games on Multiple Formats: Mobile, Web, Handheld, PC or Console-Download (Day One)

Speaker: Dan Scherlis
Date/Time: Wednesday 9:00 - 10:00
Track: Business and Management
Format: 60-minute Roundtable

Web-Based Games Roundtable: Production & Design (Day One)

Speakers: Brian Robbins, Wade Tinney
Date/Time: Wednesday 9-10
Track: Game Design
Format: 60-minute Roundtable

Easy Ad Dollars for Game Developers II

Speaker: Alex St. John
Date/Time: Wednesday 10:30-11:30
Track: Business & Management
Format: 60-minute Sponsored Session

Casual Games Roundtable: Production & Design (Day One)

Speakers: Brian Robbins, Wade Tinney
Date/Time: Wednesday 12-1
Track: Game Design
Format: 60-minute Roundtable

Casual Games and Windows Vista: The Real Story on What It Means For Casual Games

Speaker: Kim Pallister
Date/Time: Wednesday 12-1
Track: Game Design
Format: 60-minute Sponsored Session

Casual Game Developers Group Gathering

Speaker: Jason Akel
Date/Time: Wednesday 2:30-3:30
Track: IGDA
Format: 60-minute Group Gathering

Feud No More: Learning to Love the Hybrid Web/Download Casual Game

Speakers: David Fox and Bret Barker
Date/Time: Wednesday 2:30-3:30
Track: Programming
Format: 60-minute Lecture

Experimental Gameplay Sessions

Moderator: Jonathan Blow
Date/Time: Wednesday 2:30–5:00
Track: Game Design
Format: Panel

Free to Play, Pay for Stuff! The Virtual Item and Micro-Currency Frontier

Moderators: Daniel James, Matt Mihaly
Date/Time: Wednesday 2:30–3:30
Track: Business and Management
Format: Roundtable

Women and Games in the Future

Speakers: Carrie Heeter, Sheri Graner Ray, Don Daglow, Kimberley Ann Sparks
Date/Time: Wednesday 2:30–3:30
Track: IGDA
Format: Panel

Making Games for the Other 90%

Speaker: David Armor
Date/Time: Wednesday 4:00-5:00
Track: Game Design
Format: Lecture

[edit] Thursday

GameBoss: Simplified Online Game Creator (Sponsored Session)

Speaker: Nanu Swamy
Date/Time: Thursday 9:00-10:00
Track: Game Design
Format: Sponsored Session

PC Gaming in an Age of Connected Consoles

Speakers: David Edery, Warren Spector, Soren Johnson, Michael Capps
Date/Time: Thursday 12-1
Track: Business and Management
Format: 60-minute Panel

Givin' it Away and Getting Paid For It: How Casual Games Developers Can Share Advertising Revenue on Free Games

Speaker: Scott Austin
Date/Time: Thursday 12-1
Track: Business and Management
Format: 60-minute Sponsored Session

Web-Based Games Roundtable: Business Models (Day Two)

Speakers: Brian Robbins, Wade Tinney
Date/Time: Thursday 12-1
Track: Game Design
Format: 60-minute Roundtable

Easy Ad Dollars for Game Developers II

Speaker: Alex St. John
Date/Time: Thursday 12-1
Track: Business & Management
Format: 60-minute Sponsored Session

IGDA Annual Meeting

Date/Time: Thursday 1-2:30

Casual Games Roundtable: Business Models (Day Two)

Speakers: Brian Robbins, Wade Tinney
Date/Time: Thursday 2:30-3:30
Track: Game Design
Format: 60-minute Roundtable

Casual Games on Multiple Formats: Mobile, Web, Handheld, PC or Console-Download (Day Two)

Speaker: Dan Scherlis
Date/Time: Thursday 2:30-3:30
Track: Business and Management
Format: 60-minute Roundtable

Free to Play, Pay for Stuff! The Virtual Item and Micro-Currency Frontier

Moderators: Daniel James, Matt Mihaly
Date/Time: Thursday 4:00–5:00
Track: Business and Management
Format: Roundtable

Pirates vs. Cowboys vs... Ninjas? MetaSOY and Player-Created Content

Speaker: Daniel James, Michael Bayne
Date/Time: Thursday 5:30-6:30
Location (room): Room 3000, West Hall
Track: Game Design
Format: 60-minute Lecture

[edit] Friday

Casual Games on Multiple Formats: Mobile, Web, Handheld, PC or Console-Download (Day Three)

Speaker: Dan Scherlis
Date/Time: Friday 9:00 - 10:00
Track: Business and Management
Format: 60-minute Lecture

Web-Based Games Roundtable: Community Issues (Day Three)

Speakers: Brian Robbins, Wade Tinney
Date/Time: Friday 9-10
Track: Game Design
Format: 60-minute Roundtable

Copycats and Copyrights: Solving the Casual Games Puzzle

Speaker: Stephen Rubin
Date/Time: Friday 9:00 - 10:00
Track: Business and Management
Format: 60-minute Roundtable

Free to Play, Pay for Stuff! The Virtual Item and Micro-Currency Frontier

Moderators: Daniel James, Matt Mihaly
Date/Time: Friday 10:30-11:30
Track: Business and Management
Format: Roundtable

Casual Games Roundtable: Community Issues (Day Three)

Speakers: Brian Robbins, Wade Tinney
Date/Time: Friday 12-1
Track: Game Design
Format: 60-minute Roundtable

How Casual Games Will Kill the Console (And Why That's a Good Thing)

Speaker: John Welch
Date/Time: Friday 2:30-3:30
Track: Business and Management
Format: 60-minute Lecture

Your Own Game Studio in Six Months: Bootstrapping Core Through Casual

Speaker: Charles Cleveland
Date/Time: Friday 2:30-3:30
Track: Business and Management
Format: 60-minute Lecture

Removing Boundaries for Casual Game Play: How Microsoft's LIVE Gaming and Entertainment Network Provides New Opportunities for Casual Games

Speaker: Chris Early
Date/Time: Friday 2:30-3:30
Track: Game Design
Format: 60-minute Sponsored Session

[edit] Parties

Casual Games Summit Reception

Date: Monday, March 5: 6-8pm
West Hall 3rd Floor

Minna Mingle

Date/Time: Wednesday 8:30pm
Location: Ruby Skye - 420 Mason St
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