Core Experiences
International Game Developers Association
Table of contents |
[edit] Core Experiences
The idea here is to augment the Core Topics of the Curriculum Framework with Core Experiences. Game design and development education must be active, just like game play is active. So I think the framework should be clear that students need to experience certain things as part of their game development education (such as designing and playtesting a non-computer game). This page is a place to record people's thoughts on this topic. Please add your ideas for core experiences.
[edit] Critical Game Studies
- Write a game review
- Read game criticism
- Write game criticism
[edit] Games and Society
- Debate ethical / social issues in games
[edit] Game Design
- Read a game design document
- Write (part of) a game design document
- Design a non-computer game
- Design a simple computer game (eg. an old-style arcade game or a casual game)
- Playtest a self-designed game (including at least a simple computer game)
- Design a level
- Modify a game to meet some design criterion
- Have your design critiqued
[edit] Game Programming
- Write game engine code
- Write game physics code
- Write gameplay code
- Write AI code
- Write scripting for gameplay and/or AI
- Write UI code
- Operate an asset pipeline
- Use a version control tool
- Review other students code
- Playtest code, and make a test plan for code
[edit] Visual Design
- Design / model / light / texture a game asset
- Design / model / light / texture a game character
- Rig and animate a model
- Have your art critiqued
[edit] Audio Design
(I have no idea what core experience would be here. Somebody help!)
[edit] Interactive Storytelling
- Write a game script
- Read a game script
- Play an old-style text adventure
- Write and implement an interactive story (eg. a story-focused Neverwinter Nights mod, an old-style text adventure using Inform or Adrift, or even a hypertext story using Storyspace)
[edit] Game Production
- Be a team member
- Be a team leader
- Be a functional lead
- Engage in a project post-mortem
- Give a presentation on your work
- Plan a production schedule
[edit] Business of Gaming
- Assemble a portfolio
--Rburke 11:24, 20 February 2008 (EST)
