GDC 2006 Meet Up

International Game Developers Association

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[edit] Title

Game Accessibility & Developers with Disabilities Group Gathering

GDC 2006 Link

[edit] Time/Place/ETC

Speaker: D. Michelle Hinn

Time/Date: ?

Room: IGDA booth

Format: Group Gathering

Level: All

[edit] Abstract

Are you interested in meeting others interested in game accessibility? Are you interested in meeting other game developers with disabilities? Or are you interested in both? Then join us for the first annual Game Accessibility and Developers with Disabilities Group Gathering!

This is a great opportunity to meet, face-to-face, those you’ve been in contact with via the IGDA accessibility forum, the mailing list, and our frequent online meetings. Haven’t yet had a chance to get involved? Find out at the gathering how you can connect throughout the year with others dedicated to making mainstream games more accessible and making the games industry workplace a friendlier place for developers with disabilities.

[edit] Audience

This gathering is targeted towards game designers interested in accessibility issues, as well as game developers who have disabilities. Anyone with an interest in game accessibility is welcome to attend!

[edit] Takeaway

Those attending this gathering should come away having made invaluable contacts working in the field of game accessibility and a sense of community and support from having met other developers with disabilities.

[edit] Bio

Michelle Hinn is completing her doctorate at the University of Illinois and teaches courses on video game design and adolescent psychology. She has a B.A. in Music Performance, a B.S. in Psychology, and a M.A. in Multimedia Design. Hinn has worked at Microsoft Game Studios where she focused on piloting usability tests for Xbox multiplayer games. Additionally, she has worked for Computer Sciences Corporation, the National Center for Supercomputing Applications (NCSA), and the University of Nevada at Reno. She is the co-editor of the 2001 book “Visions of Quality: How Evaluators Define, Understand, and Represent Program Quality” (published by Elsevier Science) and is on the editorial board of the Computers in Entertainment Magazine, a publication of the Association for Computing Machinery. Hinn has also authored several award-winning papers on the topic of universal accessibility from organizations such as the American Evaluators Association and the International Visual Literacy Association.

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