GWSIG AGC 2005 Plans
International Game Developers Association
|| Game Writers SIG || Current Initiatives || Improving Conference Offerings
Austin Game Conference seems like a great venue for game writing sessions.
Maybe even an entire Game Writing Track.
[edit] Content Development
Primary audience: working game writers
Secondary audiences:
Writers-in-training
Writers from other disciplines
Game-industry professionals who aren’t writers themselves, but who a) care about the quality of their stories and b) want to collaborate effectively with game writers
The track will consist of 8 sessions. Two of them will focus on issues facing MMO writers. The remaining six sessions will be relevant to all game writers in some way.
Suggested topics:
- Game Documentation Best Practices
- Narrative in the MMOG
- Enough with The Orcs Already: Telling New Stories
- World Building and Lore Creation: The Story Outside the Game
- AI for Writers
- Adapting the Tools of Drama to Interactive Storytelling
- Transitioning Hollywood Screenplays and Script Writers into Game Writing
- Writing for/creating franchises
- The writer and the team - how do they interact?
- Game dialogue writing techniques - best practices and pitfalls
- Dialogue in "Performance"
- Which Modes to Use When
- Meaningful Choices
- Marketability of Games with Strong Stories
- Psychology of Interactive Drama
- Innovative and Experimental Interfaces
- Managing Content
- Comparing Processes
- Dealing with Localization
- Dealing with Voice Recording
- Writing for the first-person game
- Writing cinematics scripts that can survive the design process
- Writing comedy for games
- Finding the people that hire writers
- Get a Job: How to get writing jobs in the games industry
- Workflow Best Practices: Ways for writers to play well with others
- Selling Original IP: Are writers in a position to do this?
- Keep It Short: Techniques for writing tight dialogue
- Listening Best Practices: What developers say, what developers mean - ie. "plot" means different things to different people
- Working on a contract basis: good? bad? best practices?
- Script Format: Can we agree on one? Do we need to?
- Large-scale Planning: Keeping track of the epic
[edit] GWC Logistics
Conference dates: Wednesday, October 26th and Thursday, October 27th
http://www.gamewritersconference.com/
[edit] Volunteers available for running sessions:
- Coray Seifert
- Chris Klug
- Sande Chen
- Michael Butler
