GWSIG Monthly Meeting Minutes/Meeting24

International Game Developers Association

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J.: Good morning.
Jim: Afternoon!
SC: Hopping in early, just to keep the Window up... bbl
SC: Haven't met Jim yet
J.: Hi. :)
J.: SC = Sande Chen?
SC: yes, that's me...
J.: While we're not officially started yet...
J.: http://www.youtube.com/watch?v=c4eqlD4iDS4
Dansky: Let's steal all the good seats.
J.: that's some excellent level design right there.
SC: Dansky!
Kim: Hello.
J.: (hacked Guitar Hero 2, Megadeth, "Holy Wars")
SC: Same Kim who's in surgery?
Kim: Out of surgery. :)
SC: Speedy recovery then...
Kim: Thank you. :)
SC: Let us hope Andy Walsh can make it.
Dansky: You see, we'd all be more impressed if you were attending the meeting while actually being operated upon. *thinks* The sedation might make for some really interesting meeting content, too.
Beth A. Dillon: Ha!
Kim: :D
Jim: I'm having some problems here, so I'll apologise in advance if I vanish suddenly.
Jim: MY DSL is up and down like a call-girl's draws today
SC: I didn't put my survey thing on the Agenda as I'm still just waiting for the questions from Andy W.
Dansky: I'm a little frightened of what sort of questions Andy might come up with.
Dansky: "Are you now or have you ever considered become a pirate?"
SC: Yes. Hence the need to look at them first.
Beth A. Dillon: Heh nice
SC: Do we have any Exec Bommittee members here?
SC: Committee, I mean
Beth A. Dillon: Waiting on Wendy to kick it off.
SC: She's not on...
Beth A. Dillon: I can speak to the volunteer call for the education outreach too, however unsuccessful I've been.
Beth A. Dillon: She just came back from Away on AIM
Beth A. Dillon: Glorious!
Wendy Despain: oh, hello
Wendy Despain: ok, i'm caught up
Wendy Despain: sorry for the lateness. the dogs freaked out when someone came to mow the lawn
Beth A. Dillon: Wait there are multiples now?
Dansky: Clearly, you need to teach the dogs to mow and cut out the middleman.
Wendy Despain: i guess I'm the only exec brave enough to show up today
Wendy Despain: clearly
Beth A. Dillon: Chris sent his apologies
Wendy Despain: i thought Andy was going to be here for the first half or something
Wendy Despain: oh well, i'm not afraid to take charge
Wendy Despain: I HEARBY CALL THIS MEETING TO ORDER!!!!1
Wendy Despain: ahem
J.: *snorts awake*
Coray Seifert: /salutes
Wendy Despain: it looks like I'm first on the agenda because nobody else likes to edit the wiki
Beth A. Dillon: Heh heh
Dansky: *waits for Wendy to transform into a giant fiery eyeball floating over Mordor*
Wendy Despain: so the books are moving along at a pace I'm comfortable with
Beth A. Dillon: Well plus it's the most important thing on the agenda
Wendy Despain: i haven't seen any objections to the second set of deadlines, so I'm pretty close to carving them in stone
Wendy Despain: does anyone have any questions?
Coray Seifert: I have my own issue, but overall they seem good, if a little tight
Coray Seifert: (issue = frontlines release date, not anything with the book itself)
Wendy Despain: well, i don't think the book will be released before this time next year. is that still too tight?
SC: I have the same issue.
Beth A. Dillon: I'll probably hit the deadlines early myself
Wendy Despain: you overacheiver you, Beth
Wendy Despain: so Coray, is it likely Frontlines will not be out at this time next year?
Dansky: That's still pretty tight, deadline-wise.
Beth A. Dillon: Ha it's just timing I mean
Coray Seifert: The issue isn't the release date, its that editors will have access to the script before the game is released...
Coray Seifert: no problem if its just you Wendy, but if it goes out tot he publisher, thats a big no no
Jim: Deadlines are looking tight for me too, atm
Dansky: Is that a job for an NDA?
Beth A. Dillon: For me it's just timing--I have time to do it now, so I'd do it now, rather than waiting, if that makes sense.
SC: The serious games project I am working on will probably not have a release date of next year, since it's a MMO.
Beth A. Dillon: Good point Richard
Coray Seifert: well, if we could be 100% assured that everyone who reads the chapter signs an NDA, sure
Coray Seifert: but i dont think that would happen...
Beth A. Dillon: Heh heh
Coray Seifert: what woudl work is if we could ensure that Wendy is the only person outside of Kaos to read the chapter, and we just deliver it a little later?
Wendy Despain: do you have an estimated release date for Frontlines?
Coray Seifert: late fall
Coray Seifert: very late ;)
SC: It's fine for me to write a chapter without going into specific example.
SC: I had written to the list saying I thought the deadlines were too tight.
Wendy Despain: I'll discuss it with the publisher Coray. they're interested in having current examples
Coray Seifert: cool
Wendy Despain: can y ou guys be more specific about which deadlines will be too tight?
Coray Seifert: yeah i think the chapter could add a lot, but the bottom line is that the script cannot leave the studio until the game launches, unless its going directly to you and you onlyl
Wendy Despain: do you need more than a month to write an outline?
Coray Seifert: nah, that should be fine
Coray Seifert: the deadlines are fine in terms of the workload
Coray Seifert: at least for me and Dave
Dansky: FWIW, it's been my experience that there's fairly tight control over manuscripts pre-publication. The tricky bit would be ARCS.
SC: how detailed of an outline?
Wendy Despain: ARCS?
Jim: advance reading copies
Wendy Despain: ah
Dansky: Advanced Reading Copies, assuming the publisher would do them. Early versions that they send out to reviewers and whatnot for blurbs.
Beth A. Dillon: Gotcha
SC: Yes, if you want those nice quotes on back... also the peer reviewer
Wendy Despain: i don't think those will be out till spring
Wendy Despain: so Coray - no deadline slip on this game of yours
Wendy Despain: our book is depending on it :-)
Coray Seifert: deadline slip? we're working on a game!
Coray Seifert: ;)
SC: That's already a deadline slip on Frontlines...
SC: Wendy, were you expecting chapter outlines for both books?
Wendy Despain: Sande, if the game isn't going to be out by next spring, and the publisher won't give permission to use script samples etc. then I don't think we can use it
SC: There's no publisher, it's the government.
Wendy Despain: yes, I'd like to work on both books at the same time
SC: There are things I've worked on that are military.
Wendy Despain: but i'd also like to get everyone down to just one chapter if it's possible (this will depend on the publisher a bit too)
SC: I haven't actually checked with them yet.
Wendy Despain: I fear if we wait too long to put our next book we'll loose the positive momentum we gained from our first book
Beth A. Dillon: Should we do a major wiki re-editing to update?
Beth A. Dillon: It only lists one book right now, for example
Wendy Despain: ah beth
Wendy Despain: you're not looking close enough
Beth A. Dillon: And yeah, I am definitely with everyone just having one chapter
Beth A. Dillon: Yeah?
Coray Seifert: hey guys, lunch meeting calling, sorry!
SC: But there wouldn't be any script samples at this stage, it's more in the category of instructional design
Beth A. Dillon: Oh I see it now
Beth A. Dillon: At the top
Beth A. Dillon: The split
Coray Seifert: thanks for discussing the book details...will get cracking on an outline!
Beth A. Dillon: Okay we should have the split linked on the main book page
Wendy Despain: thanks Coray!
Wendy Despain: yes Beth, that's true
Coray Seifert: see you folks soon
SC: I will check with Dave Gilbert tonight about your deadlines. He isn't subb'ed to the writers list
SC: And let you know his answer... he's in the middle of production with another game.
Beth A. Dillon: I'll edit it
Wendy Despain: one problem we had last year was that there was so much time between the writing of outlines and the writing of chapters that people forgot what their outlines meant
Wendy Despain: so all the work we did on coordinating the outlines went out the window
Wendy Despain: i'd like to avoid that this year
Beth A. Dillon: Yeah
Wendy Despain: if the schedule doesn't work for some writers, we'll just have to find new writers
SC: Anne isn't subb'ed to the writers list either, so I will check with her. But we still were wondering how we would work/split royalties with another writer...
Wendy Despain: that's going to come down to which publisher we go with
SC: No, I meant within individual chapters
SC: Unless you've updated those names recently on the Wiki
SC: Were you meaning for each individual chapter to have a group PowWow and come up with agreements?
Wendy Despain: i meant with individual chapters too
Wendy Despain: i'm not sure yet Sande
Wendy Despain: when I know more, I'll let you know
SC: we'd like to know as soon as possible. It would affect our decision to contribute.
SC: This is only for the chapter on Collaboration
SC: or Team
Wendy Despain: yeah, paychecks are going to affect a lot of people's decisions to contribute. I hope to have a lot of this ironed out next week
SC: OK
Wendy Despain: unless there's something else about the book, i think we need to move on to the next item
SC: I do think the deadlines are tight...
SC: speaking as one with crunch time looming...
Wendy Despain: how's it going with the quarterly, J.?
Wendy Despain: which deadlines in specific, Sande? the outline deadline?
Wendy Despain: the chapter deadline?
SC: Would you post the dates or the URL?
Wendy Despain: go ahead J. we'll do this in tandem if we can
J.: ok.
J.: Well, good news is, I'm in a much better place than I was last meeting.
J.: Writers have been identified and assignments have been given for the next quarterly, for the fall/AGC edition
Wendy Despain: Chapter Outlines:</b> 6/1/07 - Revised Outlines:</b> 7/27/07 -
First Draft: 9/28/07 - Revisions:</b> 10/26/07
J.: Assuming everyone follows deadlines on that I should be able to put that together at a very comfortable pace. Coray Seifert has offered to help edit, and I still have Matt Forbeck to help.
J.: I've also put an Austin studio head and IGDA booster to work researching a topic for the spring 2008 issue. Long lead time seems the thing to do for this kind of stuff.
J.: Now comes the lingering awkward stuff.
SC: I would prefere initial Chapter OUtlines to be pushed closed to Revised Outlines date. Perhaps Revised Outline pushed forward (I am assuming OUtlines as Categories and Subcategories), given more time for First Draft (I am assuming the need for permission slips and some research, fact-checking, et al) and I think one month on Revisions is acceptable.
J.: I haven't heard anyone talk about the Hollywood in Games Festival since it was brought up three months ago. That's less than a month away. I'm still willing to re-brand the spring 2007 issue for that if anyone really wants it, but I doubt printers and/or point-persons have been identified.
J.: I'm not really concerned about it unless that was an event the committee really, really wanted representation at. If not, I won't worry about it. :)
Wendy Despain: I think two months is too long to give people to do outlines. they'll all wait to the last minute to work on them anyway
SC: 6/15 for initial Outline
Wendy Despain: well J. I think it's safe to say that if you haven' heard anything more about it - the co mmittee doesn't really care
Kim: J., is the current edition of the quarterly going to be distributed at the Hollywood and Games Festival?
SC: 2 weeks for Revised Outline
SC: gives more time for First Draft
J.: Kim:</b> Do you want it to? Are you going? :)
Kim: I wish I were going. :)
Wendy Despain: so far we haven't identified anyone from the SIG who is going. which is frankly a little strange imho</BR> J.: I don't think anyone we know is really going to it. That seems essential.
Kim: I just thought it might be good to have it there.
Wendy Despain: i think it'll take more than 2 weeks for the revised outline. editors need a chance to look at what they get and do any correlating they can.
J.: Again, it's no big deal for me to re-brand the thing. But it'd need to be printed and distributed by someone on-site. And those wheels needed to be turning weeks ago, and they haven't been. Like Wendy said, I don't think it's considered a real priority.
Wendy Despain: then get it back to the writers for any big changes etc.
Kim: Okay.
J.: Now, the Develop UK issue is still fine as far as I know. That's in August.
Beth A. Dillon: More people!!!
Wendy Despain: Hi Tracy
SC 2: for an outline? Guess it depends on the turnaround from the editors.
J.: Andy Walsh had volunteered to help coordinate that, but I haven't heard back from him yet. I'll ping him if I haven't heard anything in the coming month.
Kim: Hi Tracy.
J.: So Andy, Develop. Deadline and print shop. Chop chop, buddy. :)
Tracy Seamster: Hi, I was being silent since I came late
Wendy Despain: there's going to be a lot of work going into these outlines - makingn sure we're not overlapping each other from chapter to chapter
SC 2: for one book, i can see that... not so much with the genre one, if you're specifying genre-specific issues.
J.: Other than that, there isn't anything really pressing that needs to be addressed before the end of the summer.
Wendy Despain: Andy's currently working out of Sweden, away from his home base. so things may be delayed a bit for him
J.: That's good to know, W.
SC 2: Right now, you're giving about 2 months for the revised outlines....
Wendy Despain: i can imagine places where the genre book could get redundant too
J.: However, as it has been admitted by me and pointed out by others, I'm a bit insecure. I want to make sure this newsletter serves the interests of at least a plurality of the SIG.
J.: I'm glad it's still considered at least in name, a priority, that we have one. I'm hoping input will develop as time goes on and we continue publishing good issues.
Wendy Despain: it's 1 month for the first draft outline, one month for the revised outline
Wendy Despain: oh wait
J.: I still need to talk to Della et al. about getting a feedback email address. I might just make one on gmail or whatever for the next issue.
Tracy Seamster: So there's two conversations, the newsletter and the book going on now?
J.: Yes, Tracy. :)
Wendy Despain: you're right - two onths for the revised
Tracy Seamster: Okay :)
J.: The deadlines chatter isn't about the newsletter.
Wendy Despain: one month for the editors to look at it, one month for the writers to get back their submissions
Wendy Despain: if they turn it in sooner than that, they're welcome to get started on the rough draft early
J.: That's about it for me, unless anyone has any further questions about it, offerings of suggestions, help, verbal beatings, etc.
Wendy Despain: how are you feeling about the quarterly, J.?
SC 2: It's dependent on the go-ahead, approval on that revised outlines.
SC 2: and if everyone's revised outlines come at different times...
J.: I like doing it. I like seeing it done. I think it's a more accessible way to get the message about what this group is about and what the craft of writing for games is about, in more bite-sized pieces.
J.: But it needs to be about more than just what I think.
J.: I think this SIG's acceptance and understanding of the newsletter is still rudimentary at best. I don't think everyone's really thought about what it's really for.
J.: That includes me.
Wendy Despain: hey Sande, let's take the deadline conversation to email. unless other people have similar concerns about it - i don't want to bog down the meeting
Dansky: So perhaps a separate discussion to nail down the Quarterly's purpose and intended audience might be a good thing?
SC 2: e-mail to gwsig committee list? How about creating a list just for all the prospective contributors and editors, so no one's out of the loop?
Dansky: As I recall, it was originally intended to be a way to keep people aware of what the SIG as a whole was doing. Along the way, it rather quickly transformed into a more general game writing periodical. So establishing a direction and a purpose and directing our efforts with that in mind might be a good way to go.
SC 2: a CC list
Wendy Despain: if i recall, J. you've had a hard time getting people to discuss the purpose of the quarterly via email (at least to your satisfaction) shall we take 5 minutes now and talk about it here?
J.: Right. I don't want to lose sight of the first part. Earlier issues of the quarterly have been used to advertise functions and projects like the book(s). That doesn't need to stop, but it does mean keeping the quarterly in mind.
J.: Sure, Wendy.
J.: Which would you rather, me keep going train of consciousness, or do others want to speak up now?
Dansky: I like the idea of promoting the SIG and, potentially, what SIG members are doing. But at this point it's also the only dedicated game writing periodical out there, so there may be some advantage to building on that.
Wendy Despain: I've always seen the quarterly as our gateway drug to the SIG - a way to introduce ourselves to new people and do a bit of outreach to developers who aren't sure about why they need to hire writers
J.: Yep to both of you.
J.: Keep going, I'm reading here. :)
Wendy Despain: does anybody else have any thoughts on the quarterly?
Wendy Despain: what it is - what you would like it to be...
Tracy Seamster: My belief is similar to what you just said, Wendy.
J.: Did anyone realize I more or less pulled a fast one on the whole SIG with the spring issue's topic?
J.: There had been a lengthy discussion about humor in games on the main writers' list just a few weeks before production on that began.
J.: It wasn't a very popular topic, as I recall. :)
J.: But as it happens, I'm a big fan of people like Ron Gilbert. So I more or less leveraged my new position as E-i-C to get him to write something.
J.: No one seemed to have a problem with it, but so far I haven't heard a whole heap of reaction to the issue at all.
Dansky: That's how about 94% of all writing works, I think :-)
Wendy Despain: there has never been much feedback on any issue of the quarterly
J.: No, there hasn't.
J.: That really, really needs to change.
J.: By any means available.
Wendy Despain: if i were you, i'd take that as a good sign J.
Tracy Seamster: I keep it on my desk.
Tracy Seamster: It makes me look like a writer. O-:)
Wendy Despain: it means you can run your own little fifedom without a lot of interference
Wendy Despain: excellent use Tracy!
J.: See, I don't know if I'm good at private fiefdoms.
J.: My ego's just not that big. I like creating stuff other people will use.
Wendy Despain: people are using it
Wendy Despain: i think the problem is that you want to hear more about how people are using it
Tracy Seamster: One thing I think it could've used is something about the different initiatives, or how to sign up. It seemed to lack that in this issue.
J.: Ideas have yet to run out, sure, and we're not producing issues quite so often, so that's not really a problem ...
J.: Well, Wendy, I want to hear if they like it, too. Or if they hate it.
J.: Or if they care at all.
Wendy Despain: I agree Tracy. I think the next issue will improve there
J.: Yeah, Tracy, that was my bad. I solicited way too much copy last issue. Ran out of space for anything else, it was just crammed full.
J.: That will not be the case next time, promise.
Kim: I received good feedback on the quarterly from some people at the ICE conference I went to in March.
Kim: ICE - Interactive Content Exchange
Wendy Despain: great, Kim!
J.: That's good to know, Kim.
Kim: A lot of people didn't know something like that existed.
Dansky: So, adjust the focus to provide more of a SIG gatweay, start the conversation about the quarterly and solicit feedback, and have a distribution plan in mind (i.e. which conferences is it going to) when planning an issue?
Kim: So, now they'll be looking out for it again or checking the web site.
J.: I mean, I really want to hear about people talking about the newsletter. Even if they hate it, at least they read and reacted to it.
Dansky: Some of that falls on us.
Beth A. Dillon: Heh nice
Dansky: We need to mention it in our blogs, discuss it on the wiki and the mailing list, etc.
Beth A. Dillon: Yeah we need feedback just as much
Dansky: Make people - and Google - aware of it.
J.: I think some of that could be solved by a feedback e-mail, printed prominently. But blog/website support would be good, too.
J.: Again, I think if you guys care, you can get other people to care, too.
J.: The problem might be as simple as people not realizing the thing exists.
Dansky: Maybe include a "Got thoughts? Feedback? Article ideas? Email the editor!" box in each issue?
J.: Yeah, Dansky.
J.: I just need an email for that. :) I could use my own, but I think I'd rather have a separate mail for it.
J.: Again, I could ask for an @igda.org addy for the purpose, but that's not essential.
Tracy Seamster: Couldn't we get an editor@... Well, if you ever stop editing, the email could be just redirected.
Tracy Seamster: So that would be a time saver in the future.
Wendy Despain: i think Rudy was the one who set up igda.org email addresses. i don't know who the new Rudy is.
J.: Yeah, and I'd want other trusted souls to be able to access it, besides just me.
J.: I do, Wendy, just a sec
Wendy Despain: he would be the one to email about it J., and you could be the one to ask for it. you've got the authority.
J.: Joe Casey is the new Rudy. :)
Dansky: I think the awareness issue is an important one, though, and we really do have to be the ones driving that.
Beth A. Dillon: Heh
J.: I will ask Joe about it. He refunded my check for the print job. :)
Wendy Despain: he could probably have it set up in time for the next issue
Tracy Seamster: our bldg's power is fluctuating if I suddenly leave
J.: And that's another thing to keep in mind. Print jobs and funding for same.
J.: I floated the idea of running sponsorships and ads, and that's still on the table. But I could use the help coordinating it.
Wendy Despain: when we get closer to the next publication date I'll email the general mailing list to see if anyone's company might like to sponsor it
Wendy Despain: and if they don't, we may be able to coordinate with another SIG - isn't there a marketing sig?
J.: But I think it's important for every edition that people suggest, that there be someone available to research local print shops, and be able to foot the bill (and be reimbursed.)
Wendy Despain: I've already volunteered for that, J. :-)
J.: Yeah, you have, and for that I thank you. :)
J.: But the UK crew is going to have to have such options for the Develop UK issue, and I didn't know how many transcon calls you wanted to make for such things. I figured America was a big enough place. :)
Wendy Despain: Andy volunteered to help out with Develop
Wendy Despain: I think this is taken care of
J.: And, well, it's not far a stretch to imagine that there would be events in other parts of Europe, Asia, Australia, etc. that would want local issues.
J.: I just want everyone to realize this. I think those in here do.
J.: But I still recall the first time I asked people on the main list to talk about the newsletter, and got someone asking "well, can't we just blog?"
J.: This Is Not A Blog.
J.: This Is Dead Trees.
Beth A. Dillon: Heh
J.: So long as that's understood, I am happy print industry guy.
Wendy Despain: not everyone on the main list understands the purpose of the quarterly
J.: That's going to be an ongoing thing, I know.
Tracy Seamster: maybe it needs a mission statement all its own
Wendy Despain: and now, since we're 6 minutes past when this meeting is supposed to end, I think we need to move along with the agenda a bit. Are you feeling more comfortable about the quarterly now J.?
J.: Yeah, it has one. It's kind of fluxy, though.
Wendy Despain: that's a good idea Tracy
J.: So anyway. Before the summer's out, I want there to be a conversation about what everyone wants to appear in the fall issue besides the topical material. That includes any ref's to the book project, sponsorships, and so on.
J.: Beyond that, I'm cool for now. :)
Wendy Despain: i think we can do that
Wendy Despain: about the survey - Andy has sent the survey they did in the UK a couple of times to the committee mailing list. unfortunately, yahoo groups doesn't save attachments. are any of you email horders who might still have that email sitting in a folder somewhere with an attachment?
Wendy Despain: as mentioned, he's away from his home base for a while, and sande needs those questions to get moving on the survey
SC 2: Yes, pls send them to me if you have them... or upload to the Yahoo Groups
SC 2: where it has a documents folder.
Wendy Despain: from the quiet response, I'm going to guess we're all too good at managing email to have it stored somewhere :-(
Wendy Despain: oh well. Sande, have you started collecting contact info for the people you want to send the survey to?
SC 2: No.
J.: I'm looking. Sec.
Tracy Seamster: I don't have it saved.
Wendy Despain: you might be able to start on that while you wait for Andy
SC 2: I wanted to have the letters written and survey done beforehand...
Kim: All I have are the game writers survey results.
SC 2: Andy's the other volunteer :)
Kim: Sande, if you're looking for someone to help compile a list, I can help with that.
Wendy Despain: speaking of the writers survey - Rich, has your statistician had a chance to look at that again recently?
Wendy Despain: looks like you just got a second volunteer, Sande!
Dansky: Mea culpa on that one, Wendy.
SC 2: I'd like to committee's help on the intial letter -- asking people to take the survey and fill out the info for the Hiring Hall
Initiative, if they so wish to..
<b>J.:
Wendy: Forwarding what I think is what you want to your mail now. :)
J.: Questionnaire Computer Games - for Guild - Employers.doc
Beth A. Dillon: Yeah I didn't have that one
Wendy Despain: if you could remind your statistician about it - we'd greatly appreciate it :-)
Wendy Despain: yep, that looks right J.
Wendy Despain: can you forward to sande?
J.: woot.
J.: roger.
Wendy Despain: it's so nice to get something solid accomplished at these meetings :-)
Wendy Despain: ok, how's that white paper revision going, Dansky?
J.: Sent to above. If Sande didn't get it, plz mail kthx.
Wendy Despain: thanks J.
SC 2: whoever puts the log on the Wiki, pls delete my e-mail. Thanx....
Wendy Despain: will do
J.: Haha, woops.
Dansky: White paper revision is going fine. The outline for the revised edition is in progress and will be done shortly.
Wendy Despain: sounds like it's chugging along then
Wendy Despain: i think it's time for Any Other Business
Wendy Despain: any other business?
SC 2: Rec'd. J.
J.: Spider-Man 3 is out today!
Tracy Seamster: SOE sent the devs to see it this morning.
J.: Broody emo spidey.
Wendy Despain: heh
Beth A. Dillon: Heh heh
Wendy Despain: yay for research
Wendy Despain: speaking of websites, I'd kind of like some assistance updating the SIG website
Wendy Despain: it's set up as a blog now, so it should be easy to just give someone a username and edit abilities
Wendy Despain: any volunteers?
Dansky: I think that call should maybe go to the general list.
J.: I could help with that.
Wendy Despain: good point Dansky
Wendy Despain: thanks J.
Beth A. Dillon: Yeah
Wendy Despain: I'll put a call out to the general list too
J.: Just need some pointers early on about what to update about, and when
Wendy Despain: okay - if there's no other business, let's schedule our next meeting
Wendy Despain: although we got a lot of people here today, we also had a lot of people unable to make it. so I'm not sure Friday is the best day
Wendy Despain: wednesday? thursday? thoughts?
Kim: Wednesday seemed to work before.
J.: My schedule is goofy. I work nights. I don't know if any day is necessarily better than others.
J.: But yes, Wed worked before.
Beth A. Dillon: I'm flexible
Beth A. Dillon: Schoooool's out for suuuummer!
Tracy Seamster: Could we get the time translated to West Coast time in the meeting announcement? I'm bad with time.  :/
Tracy Seamster: I mean, not just for my benefit, but I had to look up older emails to see whether the time was in East or West.
Wendy Despain: sure
J.: The wiki did have it scheduled in multiple time zones, but not everyone uses the wiki for that purpose. :)
Wendy Despain: so how bout 5/30/07?
Tracy Seamster: Ah, I didn't think to look at wiki
Kim: Sure.
Kim: I mean sure to May 30th.
Wendy Despain: any objections?
Tracy Seamster: I'm just visiting, so it doesn't really affect me.
Kim: :)
Dansky: None at this time. I'm sure I'll be able to come up with some later.
J.: I think that's workable. If not, I'll say so. Unlikely I'll have any issues to bring up then.
Tracy Seamster: heh
Dansky: "I object to our not scheduling these meetings by lunar calendar!" How's that?
Wendy Despain: okay, i think i sense the end of the meeting coming on
SC 2: I can't come on Wednesdays
Wendy Despain: oh. are thursdays better? should we make it the 31st?
SC 2: Thursday are better.
Kim: I teach on Thursdays
Wendy Despain: gah
Kim: Tuesdays?
SC 2: shouldn't we be in June?
Wendy Despain: i could do Tuesday
Beth A. Dillon: Tuesday!
Wendy Despain: no, this is officially the April meeting
Kim: Or, what I could do is go in early and log in from there, but I would have to leave by 1:00 as that's when class starts.
Wendy Despain: and there are 5 weeks in May anyway
SC 2: It should be 12 to 1 pm in general
Dansky: If we're not done by 1 next time, there may be a riot.
SC 2: I was lingering out by 1 PM today...
Jim: thursday's a no-go for me
J.: If I'm available, I'll probably be late.
Wendy Despain: amen dansky
Wendy Despain: shall we try Tuesday the 29th?
Beth A. Dillon: yeah
Kim: Sure. ;)
Tracy Seamster: Okay :)
Jim: yup
Wendy Despain: there it is. we'll resechedule again when we get closer if we have to. but this is set in stone! Tuesday!
Beth A. Dillon: k
Dansky: And by stone, we mean pumice. Or maybe gravel.
Wendy Despain: right
Wendy Despain: thanks for coming everyone
Wendy Despain: and sorry it ran late
J.: Stones are for throwing.
Jim: *applause*
J.: Like you said, at least it was productive.
Dansky: Yay! Good meeting!
Dansky: And now, I must flee.
Beth A. Dillon: Yay!
Beth A. Dillon: Poooof
Tracy Seamster: Aloha
Kim: Bye. Have a good one!
Wendy Despain: yar
Jim: l8r!

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