Game Accessibility SIG
International Game Developers Association
The Game Accessibility SIG was formed to help the game community strive towards creating mainstream games that are universally accessible to all, regardless of age, experience and disability.
Table of contents |
[edit] Introduction
Welcome to the International Game Developers Association's Game Accessibility Special Interest Group. We are an advocacy group in the gaming industry to promote awareness of the issues that gamers with disabilities face and to help provide solutions that can be used by others who want to make their games accessible to MORE!
Games are an important cultural and a quality of life resource that should be accessible to all gamers and potential gamers. Through our work we hope to help bridge the knowledge gap about how to increase the accessibility of mainstream games that exists between disability groups and game developers and publishers.
- To email the SIG Chair, Michelle Hinn, please email accessibility (at) igda (dot) org
- To join our mailing list, please go to the SIG mailing group information page
- To read the latest news in the world of game accessibility, read our News Blog
- Join and start new discussions at our official forum
[edit] Membership
The following leadership structure exists within the SIG:
- Chairperson :: Michelle Hinn
- Executive Board, which consists of the following SIG Committee Execs:
- Conference Committee :: Michelle Hinn
- Web Committee :: Barrie Ellis + Michelle Hinn + ???
- Historical Committee :: Barrie Ellis
- Publications Committee :: Dimitris Gramenos
- Research Committee :: Eelke Folmer + Richard Van Tol
- Curriculum Committee :: Kevin Bierre
- Industry Committee :: Reid Kimball + Thomas Westin
- Outreach Committee :: Michelle Hinn
- Public Relations Committee :: Robert Florio + Michelle Hinn
Additionally, we have an advisory board and a full membership list:
[edit] SIG Activities
Currently we are working on a number of projects. To learn more about them, please follow the links below:
- SIG Projects
- SIG Meeting Summaries
- SIG Timeline (including past SIG events)
[edit] Readings and Presentations
To read more about Game Accessibility, including articles written by SIG members, about the SIG, as well as slides from various conferences we have presented at, follow the links below:
- News Articles
- Magazine and Web-only Articles
- Conference and Journal Papers
- Game Accessibility SIG/Conference Slides
[edit] Game accessibility organizations
Each SIG member either runs other game accessibility organizations or promotes organizations that they are not personally affiliated with through SIG work. Here are just a few of these organizations (more to come!):
- Accessibility Assistance (Forums to help developers wishing to make their games more accessible)
- AGDev (Accessible Game Developers)
- AGRIP (Accessible Gaming Rendering Independence Possible)
- Accessible Gaming Shop
- Assistive Gaming (Accessible Gaming on the Apple Macintosh)
- AbleGamers (Serving as a community site for disabled gamers)
- AudioGames.net (Reviewing games from a blind gamer's perspective)
- DeafGamers (Reviewing games from a deaf gamer's perspective)
- Game-Accessibility.com (Game Accessibility resource & community website)
- Games[CC] (Info for developers about closed captioning in games)
- Help You Play (Accessibility Guidance for Game Designers)
- Namco Rehabili-tainment (Barrier-Free Group)
- OneSwitch.org.uk (Switch gaming for learning and/or physically disabled gamers with Accessible Gaming News Blog)
- Pin Interactive (Game Accessibility Development company)
- Special Effect Gamebase (Accessible Games Review Site)
- UA-Games (Universally Accessible Games)
[edit] Internal links
These are just some links to get you back to some other SIG resources!
