Game Preservation SIG/Resources
International Game Developers Association
These resources are a collection of information on game preservation (articles, books, conferences, news, research) not contained within this wiki or on the Projects page.
Table of contents |
[edit] News Articles
[edit] General Preservation
- Classic Gaming Expo 2007 Reports Game|Life, Wired, July, 2007
- Library Of Congress Discusses Video Game Preservation Gamasutra, May 3, 2006
- Midwest Gaming Classic: A Retrospective in Video (Video of Midwest Classic Games conference) Mobygames 2004
- Arcade Addicts Joust With Past (on the Classic Gaming Expo) Wired, September 8, 2003
- Preserving old games is a service to humanity Keith Stuart, Guardian Unlimited, July 12 2007
- National Archives squares the data circle (Burgeoning demand for public sector information has prompted controversial cost-cutting measures), Michael Cross, Guardian Unlimited, September 14 2006
[edit] Preservation obstacles
- Preserving a copy of the future (The British Library and the recording industry are arguing about proposals to extend the lifespan of copyright. Wendy M Grossman looks at the issues behind the row), Wendy M Grossman, Guardian Unlimited, October 19 2006
[edit] Preservation Lists
- Telespiele 1972-2007 Most Influential Games - a collection of German journalists voted on the most important and influential games of all time. Nominations. English writeup, August 25 2007
[edit] Newspapers
- Check this informative post about newspaper archives, if you're looking for videogame articles.
[edit] General Articles
For a full Gamasutra archive of articles, see here
- Forget Me Not (Playing with posterity) by Matthew Sakey IGDA Culture Clash, August 2004
- GDC Conference Report I: Preserving Videogame History (GDC 2004) insert credit, March 24, 2004
[edit] History Articles
Self-contained articles from Gamasutra and other places on the history of companies, games and the industry.
[edit] Companies
- The History of Atari: 1971-1977 by Steve Fulton, Gamasutra, November 6 2007
- The History of Activision by Jeffrey Fleming, Gamasutra, July 30 2007
- We See Farther - The History of Electronic Arts by Jeffrey Fleming and Frank Cifaldi, Gamasutra, February 12, 2007
- The Secret History of Lionhead: Molyneux, Webley Get Honest by Simon Carless Gamasutra, October 16, 2006
- The Art Of LucasArts - Michael Rubin On Droidmaker by Simon Carless, Gamasutra, December 21, 2005
[edit] People
- Woz Was Here - Steve Wozniak On His Gaming Past (Interview with Steve Wozniak) by By Benj Edwards, Gamasutra, May 4 2007
- Interview: Bruce Shelley — The Mythology Of Empires by Simon Carless, Gamasutra, November 26, 2003
- Interviews with Classic Computer and Video Game Programmers Compiled and edited by James Hague. Now free (was $20), and a large set of interviews.
[edit] Games / Genres / General
- A History of Gaming Platforms: The Commodore 64 By Matt Barton and Bill Loguidice, Gamasutra, October 24 2007
- The The History of Computer Role-Playing Games by Matt Barton, at Gamasutra:
- Part 1: The Early Years (1980-1983), February 23, 2007
- Part 2: The Golden Age (1985-1993), February 23, 2007
- Part III: The Platinum and Modern Ages (1994-2004), April 11, 2007
- The The Gamasutra Quantum Leap Awards at Gamaustra detail reader opinions on quantum leaps in different areas, by by Brandon Boyer and Frank Cifaldi.
- The Most Important Multiplayer Games of All Time, February 2, 2007
- Most Important Games, 2006, December 20, 2006
- Storytelling, November 3, 2006
- Role-Playing Games, October 6, 2006
- First-Person Shooters, September 1, 2006
- In the Beginning: A (Very) Brief History of Videogaming by Marc Mencher, Gamasutra, July 24, 2006
- Educational Feature: A History and Analysis of Level Design in 3D Computer Games by Sam Shahrani, Gamasutra, April 25, 2006
- The Rise of ARGs by Adrian Hon, Gamasutra, May 9, 2005
- GDC 2004 Visual Arts Keynote: The History of Animation by Jamil Moledina, Gamasutra, March 26, 2004
- Master's Thesis: Evolution of Interaction Schemes in Computer Role-Playing Games by Charley Price, Gamasutra, September 29, 2003
[edit] Other
- Litigations that Changed the Games Industry by By S. Gregory Boyd, M.D., Gamasutra, December 18, 2006
[edit] Research
- Preservation Devin Monnens, February 9, 2006 - A look at the need for video game preservation.
[edit] Books
- Playing to Win by David Sirlin, 2000 - Released for free, it details competitive game play and styles.
[edit] Conferences and Events
- Game Developers Conference (GDC) - USA. Hosts talks, discussions and roundtables on game preservation usually run by SIG members.
- Classic Gaming Expo - Las Vegas, USA.
- Midwest Gaming Classic - USA.
- Austin Gaming Expo - USA. Has not been on since 2004.
- California Extreme - San Jose, California, USA. "California Extreme is the "Classic Arcade Games Show". In a nutshell, it's an annual celebration of coin operated pinball machines, video games and other novelties you once found in game arcades."
[edit] Websites
- Digital Game Archive - Digital Game Arching for scientific and research purposes organisation
- Video Arcade Preservation Society
- Game Innovation Database - Database of innovations in the industry, and which game innovated the concept. Currently in a flash site.
[edit] Other
See the preservation SIG Projects page for external projects doing preservation work.
