Game Writers SIG/Initiatives/The Sequel/draft chapter outline

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Maybe we should split this into /Genre Book Outline and /Technique Book Outline

Table of contents

[edit] Working Title: Game Writing: Fundamentals of the Craft

[edit] 1. Introduction:

writer: Wendy Despain

  • how to use this book, and what you need to know to make the most of it

[edit] 2. How to Break In and Stay In:

writer: Matt Forbeck
writer: Haris Orkin
writer: Andy Walsh
writer: Ben Serviss
writer: James Swallow

  • what samples to provide, how to present yourself, etc.

[edit] 3. Getting The Work Done

writer: Wendy Despain(?)

  • Tips for keeping organized
  • Beating Writers Block
  • Working with difficult personalities
  • Sharing the work

[edit] 4. Working in a Team

writer: Sande Chen & Anne Toole writer: Maurice Suckling

  • The past
  • The Present
  • Future Vision

[edit] 5. Script Formatting

writer: Andy Walsh

  • word styles
  • excel integration
  • file name conventions

[edit] 6. Narrative Production in Games

writer: Stephen Dinehart

  • The past
  • The Present
  • Future Vision

[edit] 7. Writing for Role Playing Games

writer: Sande Chen

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 8. Writing for Massive Multiplayer Online Games

writer: Tracy Seamster writer: Steve Danuser

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 9. Writing for Action Games

writer: John Feil

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 10. Writing for Adventure Games

writer: Dave Gilbert

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 11. Writing for First Person Shooters

writer: Coray Seifert writer: lucien soulban writer: Haris Orkin

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 12. Writing for Real Time Strategy Games

writer: Stephen Dinehart & Adrian Vershinin

  • What is an RTS
  • A brief History of RTS Storytelling
  • how-to
  • The future of RTS
  • real world example
  • writing prompts/exercises

[edit] 13. Writing for Sports Games

writer: Maurice Suckling

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 14. Writing for Simulators

writer: David Wessman

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 15. Writing for Driving Games

writer: Maurice Suckling

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 16. Writing for Platformers

writer: Tim Langdell

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 17. Writing for Mystery Games (Nancy Drew, CSI)

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 18. Writing for Horror/Survival Horror

writer: Richard Dansky(?)

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 19. Writing for Sandbox Games

writer: Ahmad Saad

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 20. Writing for Alternate Reality Games

writer: Wendy Despain & ?

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 21. Writing for Serious Games

writer: Sande Chen

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 22. Writing for Casual Games

writer: Chris Pasley

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 23. Writing for New Genres

writer: Audry Taylor

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 24. Writing for Natural Language Parsers

writer: Judy Tyrer

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 25. Writing for Tutorial Levels

writer: Richard Dansky(?)

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 26. Writing for Specific Demographics (children, M-rated)

writer: Erin Hoffman writer: Chris Bateman(?)

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 27. Writing for Licenses

writer: Ann Lemay writer: lucien soulban writer: James Parker

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 28. Writing Game Documentation

writer: John Feil

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 29. Writing Game Manuals

writer: John Feil

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 30. Writing for Help Guides

writer: Alice Henderson

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 31. Writing Pitch Docs & Exec Docs

writer: Erin Hoffman

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 32. Writing for Localization and Accessibility

writer: Maurice Suckling

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 33. Writing Internationally

writer: Haris Orkin writer: Erin Hoffman

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 34. Writers in the Recording Studio

writer: Maurice Suckling writer: Haris Orkin

  • how-to
  • real world example
  • writing prompts/exercises

[edit] 35. Writing and Narrative in the Future

writer: Ernest Adams(?)

  • writing prompts/exercises


[edit] NOTES:

  • Split documentation and manuals?


[edit] EDITORS:

Joe Chan
Ed Fear
Kim Sparks
Leanne Taylor (RPG/MMORPG)
Ahmad Saad
Ben Serviss
James Swallow

[edit] DESIGN HELP:

Ahmad Saad
Stephen Dinehart

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