I – IGDA STANDARDIZED ROLES
International Game Developers Association
Back to Credits Main Page PDF Version 8.5
Crediting in games has become a hot topic in recent years. As development teams grow bigger and outsourcing becomes more prevalent, the informal crediting procedures used in the past become increasingly insufficient to describe each developer’s exact role within the development process.
Additionally, the non-standard naming procedures for job titles that have thus far characterized the free spirit of the gaming industry have now become a liability for those who wish to prove their skills when moving from one company to another. A movement to standardize crediting procedures and titles has never been more needed.
At present, the IGDA Credits Committee has created an initial list of Credit Names that comprises a broad survey of the many and varied roles in the industry. Though it can change daily, the current list is extremely granular.
The development community is encouraged to revise this list at: http://www.igda.org/wiki/index.php/IGDA_Credits_and_Awards_Committee
Future versions of the list will likely include recommendations on which Credit Names should be preferred by studios wishing to conform to an emerging industry standard. However, Rule ATTR.11 will remain optional, as there are no plans to require the use of recommended Credit Names in order to conform to Credit Standards.
Table of contents |
[edit] Job Titles
[edit] Programming
- Chief Technical Officer
- Technical Director
- System Programmer
- Engine Programmer
- Physics Engine Programmer
- Software Engineer
- Software Tools Programming
- Program Manager
- Lead Programmer
- Senior Programmer
- Programmer
- Rendering Leads
- Camera Programming
- Artificial Intelligence Programmer
- Audio Coder
- Script Programmer
- Event Programmer
- Battle Programmer
- Combat Programmer
- Gameplay Programmer
- Lead Scripter
- Scripter
- System Optimization
- Graphic Optimization
- Data Optimization
- Simulation Algorithm
- Graphics Programmer
- Network Programmer (or “Comm. Programmer” or “Communications Programmer”)
[edit] Design
- Creative Director
- Director
- Assistant Director
- Design Manager
- Lead Designer
- Senior Designer
- Designer
- Lead Level Designer
- Level Designer
- Lead Scenario Designer
- Scenario Designer
- Scenario Director
- Planner
- Concept Authors
- Conceptual Design
- Interface Designer
- Camera Designer/Planner/Programmer
- Battle Designer/Planner/Programmer
- Combat Designer/Planner/Programmer
[edit] Production
- President
- Executive Producer
- Line Producer
- Director of Development
- Senior Producer
- Producer
- Associate Producer
- Assistant Producer
- Project Coordinator
- Project Director/Leader
[edit] Art
- Art Director
- Senior Art Director
- Graphic Design
- Lead Artist
- Lead Technical Artist
- Senior Artist
- Artist
- Production Artist
- Background Artist
- Background Modeler
- Background Texture Artist
- Texture Maps
- Map Artists
- Concept Artist
- Character Modeler
- Character Designer
- Cinematics Director
- Cinematic Lead Animator
- Lead Animator
- Animator
- Animation Supervisor
- Interface Artist
[edit] Audio
- Audio Director/Audio Manager/Sound Producer/Sound Design Manager
- Sound Producer
- Sound Design Manager
- Sound Designer
- Sound Engineer
- Sound Programmer
- Sound Mixer
- Sound Editor
- Sound Mixer/Editor
- Sound Effects (Electronic)
- Foley Artist
- Foley Supervisor
- Foley Mixer
- Foley Recordist
- Musicians/Composer
- Singer/Vocalist
- Lyricist/Songwriter
- Orchestration
- Score Engineer
- Recordist
- Score Copyist
- Orchestra Contractor
- Choir Contractor
- Concertmaster
- Score Assistant
- Sound Assistant
- ADR
- Voice Director
- Recording Engineer
- Voice Talent
