KB/Resources/Suggested Readings

International Game Developers Association

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Suggested Readings

[edit] Overview

The current list of books represent a general compilation of resources that have been used over the years. These come from other producers and managers that have read and recommended these books. Please take time to read their corresponding reviews and look into the various feedback about the book before purchasing any of these.

[edit] General Production

This section covers all the general game development production books.

How To Run Successful Projects - Fergus O'Connell

  • ISBN:201748061
  • [http:// Book URL]

The Mythical Man-Month: Essays on Software Engineering, 20th Anniversary Edition - Frederick P. Brooks

  • ISBN:201835959
  • [http:// Book URL]

Peopleware: Productive Projects and Teams - Tom DeMarco & Timothy Lister

Waltzing With Bears: Managing Risk on Software Projects - Tom DeMarco & Timothy Lister - ISBN:
[http:// Book URL]

Rapid Development - Steve McConnell - ISBN:1556159005
[http:// Book URL]

Game Development Business and Legal Guide - Ashley Salisbury - ISBN:1592000428
[http:// Book URL]

"First, Break All the Rules: What the World's Greatest Managers Do Differently" - Marcus Buckingham & Curt Coffman - ISBN:684852861
[http:// Book URL]

Open Book Management - John Case - ISBN:887308023
[http:// Book URL]

Leadership and the One Minute Manager - Ken Blanchard - ISBN:688039693
[http:// Book URL]

Postmortems from Game Developer - Austin Grossman - ISBN:1578202140
[http:// Book URL]

Secrets of the Game Business - Francois Dominic Laramee - ISBN:1584502827
[http:// Book URL]

The Effective Executive Revised - Peter F. Drucker - ISBN:60516070
[http:// Book URL]

Organizing Genius: The Secrets of Creative Collaboration - Warren Bennis & Patricia Ward Biederman - ISBN:201339897
[http:// Book URL]

The 80/20 Principle - Richard Koch - ISBN:385491743
[http:// Book URL]

The 17 Essential Qualities of a Team Player - John C. Maxwell - ISBN:785274359
[http:// Book URL]

Parkinson's Law - C. Northcote Parkinson - ISBN:156849015
[http:// Book URL]

Death March - Edward Yourdon - ISBN:130146595
[http:// Book URL]

The Peter Principle: Why Things Always Go Wrong - Laurence J. Peter - ISBN:688275443
[http:// Book URL]

"Difficult People: How to Deal With Impossible Clients, Bosses, and Employees" - Roberta Cava - ISBN:1550131869
[http:// Book URL]

The Goal: A Process of Ongoing Improvement - Eliyahu M. Goldratt & Jeff Cox - ISBN:884270610
[http:// Book URL]

Game Development and Production - Erik Bethke - ISBN:1556229518
[http:// Book URL]

Purple Cow: Transform Your Business by Being Remarkable - Seth Godin - ISBN:159184021X
[http:// Book URL]

Code Complete - Steve McConnell - ISBN:1556154844
[http:// Book URL]

Herding Cats: A Primer for Programmers Who Lead Programmers - J. Hank Rainwater - ISBN:1590590171
[http:// Book URL]

User Interface Design for Programmers - Joel Spolsky - ISBN:1893115941
[http:// Book URL]

Dynamics of Software Development - Jim McCarthy - ISBN:1556158238
[http:// Book URL]

Envisioning Information - Edward R. Tufte - ISBN:961392118
[http:// Book URL]

Good to Great: Why Some Companies Make the Leap... and Others Don't - Jim Collins

The Design of Everyday Things - Donald A. Norman - ISBN:465067107
[http:// Book URL]

Emotional Design: Why We Love (or Hate) Everyday Things - Donald A. Norman

Gender Inclusive Game Design - Sheri Graner Ray - ISBN:1584502398
[http:// Book URL]

Andrew Rollings and Ernest Adams on Game Design - Andrew Rollings & Ernest Adams - ISBN:735713634
[http:// Book URL]

Game Architecture and Design - Andrew Rollings & Dave Morris - ISBN:735713634
[http:// Book URL]

Game Design: The Art and Business of Creating Games - Bob Bates - ISBN:761531653
[http:// Book URL]

Software Project Survival Guide - Steve McConnell - ISBN:1572316217
[http:// Book URL]

Joel on Software - Joel Spolsky - ISBN:1590593898
[http:// Book URL]

Agile and Iterative Development: A Manager's Guide - Craig Larman

[edit] Management

This section covers all managerial books from inside and outside the industry.

The 7 Habits of Highly Effective People - Stephen Covey

The Five Dysfunctions of a Team: A Leadership Fable - Patrick M. Lencioni

[edit] Computer Theories

This section covers specific computer theories that are appropriate to game production.

[edit] Localisation

This section covers specific books relating to localition, languages & culturalisation.

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