Online Games SIG/2007WPSB/How To Guides

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Table of contents

[edit] Introduction

This section is not intended to be a complete guide to everything. Contemplating a persistent world project can be overwhelming, what we intend to do here is to help

[edit] How To : Fund Your Game Project in 2007

Guide to the various funding options for projects.


[edit] How To : Assess the Right Vendors

Guide to the questions you need to ask to identify the quality of a particular vendor - includes templates for RFP's from hosting providers etc.

[edit] How To : Navigate the Game Development / Deployment Ecosystem

If you where starting an MMO in 2003 or 2004 you where treading a path very few had dared. But thank god time has passed. When you conceive a game you think up an environment and a play style that will be interesting enough to a large enough audience to be successful. Many of us are technologists and enjoy the technical systems involved in development of a game, but realistically the technology exists to support a compelling experience. These facts seem to have occurred to a large number of people in the games industry all at the same time. Today there is a dizzying array of middleware and technology available for purchase. All of this technology allows you to save time, reduce risk and budget. So far we have talked about technology, but technology is just a small part of creating a persistent world. Creating the art assets for your persistent world will take up the bulk of your development budget. Again there is an entire ecosystem of companies that create art for persistent worlds.

[edit] How To : Avoid Common Roadblocks Facing First Time PSW Game Developers

[edit] Technical

Scale, non-determinism, testing

[edit] Financial

Development versus operations, game design====

[edit] 24x7 100% Uptime

Running utility-grade services is neither cheap nor easy, yet it is required for success. Customer support, operations staff, CRM software, hack-free eCommerce====

[edit] Game design

Leveling up versus eBay item purchase, community, designing for years of game extensions

[edit] How To : Implement Scalable Construction Techniques

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[edit] How to : Run a Cost-Effective, Scalable Service Business

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[edit] Persistent World Design

[edit] How To : Develop a Macro Design Document for a Persistent World Project

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[edit] Design Objectives

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[edit] Social, Political and Economic Systems

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[edit] How To : Effectively Implement MicroTransaction Design

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[edit] How To : Minimize Griefing

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[edit] Player Created Content

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[edit] Episodic Content

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[edit] How To : Avoid Infrastructure Headaches at Launch

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[edit] Best Practice Game Design Techniques to Enable Efficient Service Business Practices

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