PSU CMDI 1200 Creating Games

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Full name: PSU CMDI 1200 Creating Games

 Games Education 

Course


Table of contents

[edit] Teachers

[edit] Instructors

[edit] Guest speakers

  • None

[edit] Course Background Information

[edit] Location

Plymouth State University, Plymouth, NH, USA

[edit] Classification

Primary classification:

Conceptual Game Design

Practical Game Design

Secondary classification:

Boardgame Design

Playtesting

[edit] Student background needed

There are no special requirements for the students' backgrounds. The course fulfills the Creative Thought Direction within our general education program.

[edit] Course prerequisites

Because the course fulfills the Creative Thought Direction in the gen ed program, it cannot have any prerequisites.


[edit] Time periods

The course meets twice a week (for an hour and fifteen minutes per meeting) for a 16-week semester.

[edit] Course Structure

[edit] Course description

Much has been written about the possibility that games could become the defining objects of popular culture in the new century. In this course, we will use games as a medium through which we can express our creativity. We will study the principles of game design so we can use them to critique existing games as well as to guide the design of new games. Topics to be discussed include the structure of compelling games, the role of games in society, meaningful play in games, games as simulations, games as narratives, and the culture of gaming. Creating, play testing, critiquing and revising games of all kinds will be the primary activities of the course.

[edit] Course learning objectives

1. Explain why games matter to humans in general and to this society in particular.

2. Analyze and critique game elements such as operational rules, underlying formal structural rules, implicit rules and narratives in terms of the role they play in creating a compelling game.

3. Recognize and explain the patterns underlying a game.

4. Explain why a particular game is or is not compelling.

5. Develop goals for a new game design.

6. Engage in the iterative process of design, implement, play test, critique and revise to develop a game.

7. Elicit constructive criticism from play testers regarding which game elements work and which need revision.

8. Use information technology to support the iterative game development process.

9. Use information technology to present ideas about games.


[edit] Week by week topics

Introduction to the Course

How the Brain Works

What Games Are

What Games Teach Us

What Games Aren’t

Different Fun for Different Folks

The Problem with Learning

The Problem with People

Games in Context

The Ethics of Entertainment

Where Games Should Go

Taking Their Rightful Place

Presentations of Games


[edit] Course Materials & Facilities Used

Here you can link to and/or describe books and other materials you used for this course. Feel free to create new pages for each item here if a page for it does not yet exist.

Books

A Theory of Fun for Game Design by Raph Koster


Hoyle’s Rules of Games by Albert Morehead and Geoffrey Mott-Smith

Other materials

1 deck of cards

Papers, magazines, videos (add links to online materials)

Software (engines, tools)

This could me a mix of external links to software on other servers and links to other wiki pages outlining those tools, which could be useful.

Syllabus

(link to an uploaded syllabus file or external storage location)


Slides

(link to each file's storage location)


Assessment materials

e.g. tests, quizzes, assignment requirements, project requirements


Digital media used in class

e.g. Video, Multimedia sources, Audio

(link to each file's storage location)


Case studies

(link to each file's storage location) or each respective wiki page


Tutorial files


(link to each file's storage location)


Other materials

(link to an uploaded resources -- e.g. research papers -- or external storage location)

[edit] Analysis of learning methods

[edit] What worked

The course will be offered for the first time in the Spring 2007 semester and I will update this page once I know what worked and what didn't work.


[edit] What didn't work

Please discuss what techniques didn’t work as well as you had hoped



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