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GDC events on gender diversity

For those of you attending GDC, here's a list of this year's events covering gender diversity in the games workplace and market, compiled by WIGD associate Christina Reinards:

Attracting Women to Game Development
Michelle Sorger
Sande Chen

Wednesday, 4:00pm — 5:00pm
Thursday, 2:30pm — 3:30pm
Friday, 12:00pm — 1:00pm
Business and Management/60-minute Roundtable
Overview: Do you want to stay ahead of the profitability game? Do you want your products to attract a broader consumer buying group? This roundtable provides a forum for addressing the future needs of the game development industry by looking at how adding more women to and retaining them in your developmental workforce may lead to a more diverse product base, which in turn may lead to a wider consumer base, and ultimately to profitability in the future market place.

Cracking the XX Factor: How Devs Can Turn Women Players into Buyers
Clarinda Merripen
Eric Tams
Erika Kohnke Kain
Sheri Hargus

Wednesday, 12:00pm — 1:00pm
Business and Management/60-minute Panel
Overview: What does it take to reach the female demographic through advertising? Join these professionals as they discuss different elements of successful campaigns.

Women in Game Development - The Other 360 Days
Heather Kelley
Wednesday, 2:30pm — 3:30pm
Friday, 4:00pm — 5:00pm
IGDA/60-minute Roundtable
Overview: Share ideas on how to attract more women to the industry and learn from other women in the industry.

Group Gathering: Women in Game Development
Susan O'Connor
Thursday, 4:00pm — 5:00pm
IGDA/60-minute Group Gathering

Microsoft's Women in Gaming 2006: Exponential Potential
Thursday, 5:00pm - 7:00pm
Sponsored Reception
Fairmont Hotel Crystal Ballroom

Speaking Out: Exploring the LGBT Game Development Community
Jeb Havens
Thursday, 4:00pm — 5:00pm
Friday, 2:30pm — 3:30pm IGDA/60-minute Roundtable
Overview: Exploring the issues important to the LGBT developer community.

The Game Studies Download: Top 10 Research Findings
Jane McGonigal
Mia Consalvo
Ian Bogost

Friday, 4:00pm — 5:00pm
Game Design/60-minute Lecture
Overview: This high energy session presents the most important findings that academic game scholars have uncovered in the past year. Our panel of leading games researchers discusses how these cutting-edge findings can be directly applied to the design and business of videogames.

Workforce Diversity, Tacit Knowledge and Profitable Games
Clarinda Merripen
Jeb Havens
Joseph Saulter
Sheri Graner Ray
Hal Barwood

Friday, 10:30am — 11:30am
IGDA/60-minute Panel
Overview: An understanding of the importance of workforce diversity and the impact on the games we create.

Posted on March 14, 2006 08:48 AM

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