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IGDA June 2018 Workshop - Narrative/Audio/Art and the intersection of Design - Zach Woolf

Posted By Administration, Saturday, June 23, 2018
Another great workshop was held with about 21 people of different disciplines coming and hearing from a veteran designer, Zach Woolf, who currently works at WildWorks.

Here are some of the rough notes from the lecture to hint at the great presentation that was give. It's like, I dunno, he's good at getting ideas across or something. :)

know your audience and your team
learn your constraints
how will your game stand out?
power of good morale
everyone is a designer

work with your departments
choice is nice for giving players the feeling of control

revisit all your mechanics often (like a regression test)
make sure your systems won't collide as they grow
don't sacrifice your pillars

get them to understand your vision early so that they accept changes easier later in visual, audio, and mechanical details
utilize QA all throughout the production

frame design meeting topics more tightly so you don't rehash stuff over and over
fail often, iteration reveals more details
playtest often after the visuals and prototype at least fills your pillars
meet immediately following any playtest - gather all notes, work with Producer, define direction ASAP

solid teamwork first
know what you don't know

Thank you to Access Salt Lake for sponsoring the venue. Check them out for all your coworking space needs!

Thank you to all the volunteers! Please look forward to the next one in two months!

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Tags:  access salt lake  Chapter Meeting  meeting report  Meeting Reports  networking  salt lake city  wildworks  workshops  zach woolf 

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