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Juicing/Testing/Polishing Un-conference Aug 2018

Posted By Administration, Friday, August 17, 2018
The Saltworks Indie Collective and IGDA SLC Juicing/Testing/Polishing Game Dev Un-conference took place last night at the Access Salt Lake coworking space in downtown SLC. Huge thank you to Access Salt Lake for sponsoring and to the speakers Josh, Spencer, Greg, and Drew and organizers Josh, Greg, and Brianne for making it happen! Congratulations to Chute Games on their mobile game release Delivery Time ( and thanks to them for the pizza for their release party / post mortem talk!

Tags:  chapter meeting  chute games  delivery time  juicing  meeting report  Meeting Reports  polishing  salt lake city  testing  unconference 

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IGDA July 2018 Meeting - Summer BBQ

Posted By Administration, Thursday, July 19, 2018
Thanks to the hosts and for everyone that brought food we had a great barbecue event! The event attendance was about 16 people from a variety of teams and companies in the area. The central location and Saturday date seemed to help encourage attendance.

Tags:  bbq  chapter meeting  meeting report  Meeting Reports  picnic  salt lake city  social meeting 

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IGDA June 2018 Workshop - Narrative/Audio/Art and the intersection of Design - Zach Woolf

Posted By Administration, Saturday, June 23, 2018
Another great workshop was held with about 21 people of different disciplines coming and hearing from a veteran designer, Zach Woolf, who currently works at WildWorks.

Here are some of the rough notes from the lecture to hint at the great presentation that was give. It's like, I dunno, he's good at getting ideas across or something. :)

know your audience and your team
learn your constraints
how will your game stand out?
power of good morale
everyone is a designer

work with your departments
choice is nice for giving players the feeling of control

revisit all your mechanics often (like a regression test)
make sure your systems won't collide as they grow
don't sacrifice your pillars

get them to understand your vision early so that they accept changes easier later in visual, audio, and mechanical details
utilize QA all throughout the production

frame design meeting topics more tightly so you don't rehash stuff over and over
fail often, iteration reveals more details
playtest often after the visuals and prototype at least fills your pillars
meet immediately following any playtest - gather all notes, work with Producer, define direction ASAP

solid teamwork first
know what you don't know

Thank you to Access Salt Lake for sponsoring the venue. Check them out for all your coworking space needs!

Thank you to all the volunteers! Please look forward to the next one in two months!

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Tags:  access salt lake  Chapter Meeting  meeting report  Meeting Reports  networking  salt lake city  wildworks  workshops  zach woolf 

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Utah Pride Parade 2018

Posted By Administration, Monday, June 4, 2018
This year's float was a great success thanks to Laura S from Wild Works and Liz S from Spyhop building the float and all the volunteers that came out to show their support. Let us know if you want to be involved next year!

Tags:  pride  quartersslc  salt lake city  spyhop  utah 

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IGDA May 2018 Meeting - Panel - What To Do When You Don't Know What You're Doing

Posted By Josh Jones, Thursday, May 10, 2018

Thanks to everyone who came out to our May meeting. We had some great information shared by two local indies and two industry veterans about what to do when you don't know what you're doing.
Thanks everyone!

Tags:  chapter meeting  clark planetarium  deli interactive  game development  Indie  indie games  kelly harper  meeting report  Meeting Reports  nick lives  projectile entertainment  salt lake city  utah 

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IGDA Mar 2018 Meeting - Adventures in Twitchland

Posted By Administration, Friday, March 9, 2018
Thanks everyone for coming out! We had 5 local twitch streamers present their streams of different varieties. You can see the video for the next couple weeks at:
Thanks everyone for coming out!

Tags:  chapter meeting  meeting report  Meeting Reports  salt lake city  twitch  utah  wildworks 

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IGDA Feb 2018 Workshop - Production and Process - Jon Dean

Posted By Josh Jones, Friday, February 9, 2018
Our first workshop was well attended and many seemed to be glad they came! Jon Dean presented an excellent and thorough point-by-point breakdown of everything you need to do when producing a video game.

Thank you to Access Salt Lake for sponsoring the venue. Check them out for all your coworking space needs!

Thank you to USU Center for Women and Gender and Soylent for door prizes!

Thank you to WildWorks and Brianne Christiansen for the worksheets!

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Tags:  access salt lake  center for women and gender  game production  process  soylent  utah state university  wildworks  workshops 

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Global Game Jam 2018 Report

Posted By Administration, Monday, January 29, 2018
I heard several of the 10 participants say they had a great time and want to do it again next year.
Everything was delivered and organized with no major hiccups thanks to great sponsors and volunteers.

Opening Ceremonies -
Global Stream (39 concurrent viewers across the world) -
Final Presentations -

Although I am sad not to be back again personally next year, I believe Liz and Victor are now qualified to run any game jams there in the future and I hope the future activities only get bigger and better for more and more people who want to learn.

Watch for a summer or fall game jam like GGJ Next up there and game on!

Tags:  event  Events  global game jam  utah 

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IGDA Jan 2018 Meeting - Planning, Feedback, Elections

Posted By Administration, Thursday, January 18, 2018
Thanks for coming out to our first meeting of the new year! We first took care of elections and Josh Jones and Brianne Christiansen are once again Chair and Vice Chair. Other positions on the chapter board or in the organizing committee are available for appointing, all volunteers are welcome to apply! Then we talked over our upcoming schedule. This year we moved to Thursdays, and we are starting some workshops on off months where paid members can get expert advice and training. (The regular meetings are open door.) Then we talked about upcoming events like GDC, news from IGDA HQ, and shared announcements and had great networking among those in attendance.

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Tags:  chapter elections  chapter meeting  feedback  meeting report  Meeting Reports  planning 

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IGDA Nov 2017 Meeting - Utah Game Developers Choice Awards

Posted By Josh Jones, Friday, November 17, 2017
Thank you to everyone that nominated games and came out to attend the Utah Game Developers Chioce Awards 2017, and the Final Burn after party!
This event was made possible by Utah Geek Events (! Please check them out and consider volunteering to speak or mentor at their events!
We had about 16 people, with 5 studios and indie companies represented. We enjoyed the nicer Falls Event Center space for the awards. Feel free to give them a nice review if you enjoyed the space! Thank you to the volunteers for providing our nice drinks and snacks for the event as well.
We tallied up the audience votes and found that the Audience Choice went to Crashnauts!
We announced the award winners:
Pushing Boundaries: The Irregular
Best in Show: Crashnauts
Congratulations!! We discussed plans for the new year, including an organizer open discussion meeting coming Jan. 11th for those that want to help and provide feedback to the chapter. Then after that is Global Game Jam on Jan 26-28th:
Then we moved to the Desert Edge Brewery which had everything ready for us and set up Crashnauts and had a fun and relaxing after party! Thank you to Desert Edge for sponsoring prizes!
Check out the photos below and see you in the new year!

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Tags:  chapter meeting  chapter news  choice awards  desert edge brewery  final burn  meeting report  Meeting Reports  the falls event center  utah  utah game developers choice awards  utah game devs choice awards 

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