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GDC Announcements: Community Leadership Award Finalists & More

Posted By Matthew Lee, Tuesday, March 6, 2018
We're just a couple weeks out from GDC 2018, and we have some exciting announcements to share!

First, we are pleased to announce the three stellar finalists for the 2018 IGDA Serious Games SIG Community Leadership Award! This award is presented to an individual or group in the game community who displays exceptional commitment to advocacy and reaching new communities through serious games.

We will announce the winner at the IGDA Serious Games Networking Reception on Tuesday, March 20th at the Google Launchpad. In the meantime, please learn more about the finalists below. Congratulations to all!

- Attila Szantner and Bernard Revaz co-founded Massively Multiplayer Online Science (MMOS), an organization that strives to connect scientific research and video games as a seamless gaming experience. The most famous project to date has been Project Discovery in EVE Online, and its followup, "Project Discovery Exoplanets." The first was a collaboration with the Human Protein Atlas, while the second was launched in collaboration with the research team at the University of Geneva (and Professor Michel Mayor, who discovered the first exoplanet in 1995), and Reykjavik University. This mini-game in EVE Online allows players to analyze the luminosity graphs of distant stars and discover new exoplanets, enabling them to take part in citizen science (nonprofessional research). Participants have submitted more than 65 million classifications, and preliminary analysis shows that they have indeed carried out high-quality research. The MMOS co-founders received the prestigious Lovie Award in 2017 for their role in launching "Project Discovery Exoplanets." In 2016, Attila spoke at TEDxLausanne about connecting scientific research with MMOs and education, "putting a part of all the brainpower we spend on video games to good use."

- Jean Leggett and Blair Leggett are the founders of One More Story Games, an indie studio north of Toronto. Since 2014, they’ve been developing StoryStylus, a narrative game authoring platform that aims to make it easy for non-technical storytellers of all ages to create, publish, and monetize narrative games. Jean and Blair have personally instructed over 100 youth in week-long game design camps as well as created and published seven games. They are currently working with #1 NYT bestselling author of The Southern Vampire Chronicles (adapted into HBO's True Blood), Charlaine Harris, to adapt Shakespeare’s Landlord, a novel about an amateur sleuth recovering from PTSD as she investigates a town’s secrets. Jean also recently spoke at TEDxCollingwood about lessons One More Story has learned from developing games with and for children.

-  The Sea Hero Quest Team: British studio Glitchers first developed Sea Hero Quest in 2016 in order to help researchers understand the mental process of 3D navigation, one of the first skills lost in dementia. They collaborated with Alzheimer's Research UK, University College London, and the University of East Anglia (with funding from Deutsche Telekom) to find a way to conduct research on a massive scale and spread awareness about dementia. Sea Hero Quest was named "App of the week" by BT, and it won nine Cannes Lions at the 2016 International Festival of Creativity. To date, over 2.5 million people have downloaded Sea Hero Quest. Most recently, the game has been released in VR with hopes of finding additional insights.

Please join us in congratulating them at the
Serious Games Networking Reception on Tuesday of GDC, and if you're interested, hear what they have to say in our panel on "Scientific Research Using Games: Using Player Power for Good" on Thursday, March 22, from 5:30 - 6:30

Aside from that, we have our annual Serious Games Roundtable at GDC as well. We look forward to discussing the future of Serious Games with all of you!


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