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SIGs: Learning, Education and Games
Steering Committee
Elena Bertozzi
Steering Committee
Brock R. Dubbels
Steering Committee
Stephen Jacobs
Steering Committee
Matt Nolin
Steering Committee
Karen Schrier
Steering Committee
David Simkins


Recently Updated Profiles
Ryan Reed, Bo Ning, Kevin Hawkins, Oliver V. Smith, Elizabeth McLaren

Group Feed
Casey O'Donnell joined the group SIGs: Learning, Education and Games.
Posted Wednesday, May 22, 2019
joined the group SIGs: Learning, Education and Games.
Posted Wednesday, March 6, 2019
Jared Bendis joined the group SIGs: Learning, Education and Games.
Posted Wednesday, February 27, 2019
Sherri Puchalsky joined the group SIGs: Learning, Education and Games.
Posted Friday, February 22, 2019
Genevieve Lord joined the group SIGs: Learning, Education and Games.
Posted Tuesday, February 5, 2019
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Welcome! This is the IGDA's Learning, Education and Games (LEG) Special Interest Group. 

The Learning Education and Games (LEG) SIG is a community of game developers, designers, educators, policy-makers, and entrepreneurs interested in the intersection of learning and games. This could include issues related to the design, development, distribution, promotion, use, and assessment of games in both formal and informal learning contexts; as well as both commercial off-the-shelf games and games made primarily for educational purposes.


Our vision is to foster an open and accessible community that can share resources and expertise, and collaborate to further the field of games and learning.


Our mission:

In the next five years we hope to:

  1. Grow and sustain a robust community of developers, educators, policymakers, and researchers, through a series of virtual and in-person meetings, conferences, workshops, online dialogues, and other shared activities.

  2. Serve as thought leaders and advocates for the intersection of games and learning, both in classrooms and other contexts (healthcare facilities, after school programs, not-for-profits, corporate sector, government, military), such as through new collaborative projects and grants, or through the use and promotion of our ETC Press series of Learning, Education, and Games books.

  3. Create, promote, and share resources related to the design and use of games for learning, such as standards and guidelines, case studies, models and exemplars, and an online database.


Here are our current initiatives for 2017:

1. Co-organizing or co-curating a part of a games conference

2. Updating and maintaining our website

3. Creating a monthly e-newsletter

4. Expanding our social media presence

5. Creating a career hub for ed tech/ed games jobs

6. Continuing to host monthly meetings via Slack. Click here to invite yourself to join our Slack Channel.

Check out our FREE books:

Have suggestions? Requests? Discuss them with Karen Schrier (LEG President)

We can't wait to work with you!

Recent Forum Activity
SUNY FACT2 Task Group seeking responses from educators.
Posted by: Ibrahim H. Yucel, Wednesday, March 7, 2018
Forum: General Discussion
Group organized blog
Posted by: Matt Nolin, Friday, January 16, 2015
Forum: General Discussion
 View All Forums »

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