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SIGs: Learning, Education and Games
Steering Committee
Elena Bertozzi
Steering Committee
Brock R. Dubbels
Steering Committee
Stephen Jacobs
Steering Committee
Matt Nolin
Steering Committee
Karen Schrier
Steering Committee
David Simkins

 

Recently Updated Profiles
Ryan Reed, Bo Ning, Kevin Hawkins, Oliver V. Smith, Elizabeth McLaren

Group Feed
Irene Martínez joined the group SIGs: Learning, Education and Games.
Posted Tuesday, October 2, 2018
Jennifer Bussiere joined the group SIGs: Learning, Education and Games.
Posted Monday, September 24, 2018
Kevin Hawkins joined the group SIGs: Learning, Education and Games.
Posted Monday, August 27, 2018
Reuben Brenner-Adams joined the group SIGs: Learning, Education and Games.
Posted Wednesday, July 18, 2018
Elena Fedina joined the group SIGs: Learning, Education and Games.
Posted Tuesday, May 15, 2018
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Welcome! This is the IGDA's Learning, Education and Games (LEG) Special Interest Group. 

The Learning Education and Games (LEG) SIG is a community of game developers, designers, educators, policy-makers, and entrepreneurs interested in the intersection of learning and games. This could include issues related to the design, development, distribution, promotion, use, and assessment of games in both formal and informal learning contexts; as well as both commercial off-the-shelf games and games made primarily for educational purposes.

 

Our vision is to foster an open and accessible community that can share resources and expertise, and collaborate to further the field of games and learning.

 

Our mission:

In the next five years we hope to:

  1. Grow and sustain a robust community of developers, educators, policymakers, and researchers, through a series of virtual and in-person meetings, conferences, workshops, online dialogues, and other shared activities.

  2. Serve as thought leaders and advocates for the intersection of games and learning, both in classrooms and other contexts (healthcare facilities, after school programs, not-for-profits, corporate sector, government, military), such as through new collaborative projects and grants, or through the use and promotion of our ETC Press series of Learning, Education, and Games books.

  3. Create, promote, and share resources related to the design and use of games for learning, such as standards and guidelines, case studies, models and exemplars, and an online database.

 

Here are our current initiatives for 2017:

1. Co-organizing or co-curating a part of a games conference

2. Updating and maintaining our website

3. Creating a monthly e-newsletter

4. Expanding our social media presence

5. Creating a career hub for ed tech/ed games jobs

6. Continuing to host monthly meetings via Slack. Click here to invite yourself to join our Slack Channel.

Check out our FREE books:

Have suggestions? Requests? Discuss them with Karen Schrier (LEG President)

We can't wait to work with you!

Recent Forum Activity
SUNY FACT2 Task Group seeking responses from educators.
Posted by: Ibrahim H. Yucel, Wednesday, March 7, 2018
Forum: General Discussion
Group organized blog
Posted by: Matt Nolin, Friday, January 16, 2015
Forum: General Discussion
 View All Forums »

Related Group News

IGDA Webinars Relaunch 17 September
Posted in General, Saturday, September 1, 2018

IGDA Webinars are back! Tune in on Monday, 17 September at 9:00AM PST/12:00PM EST/4:00PM UTC to learn more about the risk game developers face because ... more »

 View All News »

more Calendar

10/17/2018 » 10/24/2018
Game Executive

10/18/2018 » 10/19/2018
AWE Europe 2018

Studio Affiliates

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