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Board of Directors
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Board of Directors

The board of directors is the governing body of the IGDA. The board oversees every aspect of the association, always acting in the best interest of the game developer community. One of the main roles of the IGDA Board of Directors is to create and maintain the mission and vision of the organization including long-term planning, financial oversight, determining and monitoring programs, services and staff and advocating for the IGDA. IGDA board directors are all volunteers.

Feel free to email the board with questions, comments, or suggestions as a whole at board-AT-igda-DOT-org.


Current Board Members:
  • David Stelzer, Chair (Bio)
  • Vesa Raudasoja, Vice-Chair (Bio)
  • Lucien Parsons, Treasurer (Bio)
  • Renee Gittins, Secretary (Bio)
  • Zoe Bell (Bio)
  • Emily Greer (Bio)
  • Christopher Hamilton (Bio)
  • Hans ten Cate (Bio)
  • Bernie Yee (Bio)


David Stelzer
Chair, Appointed Term: 2016-2019

David Stelzer
Epic Games
David Stelzer currently works in business development and licensing for Epic Games, helping developers and businesses throughout the Americas and Australia make amazing projects with the Unreal Engine. Formerly, David has been the Head of the Games department at leading entertainment and sports agency Creative Artists Agency (CAA) in Los Angeles, working with many of the industries top independent and AAA developers.

David began his career in the music industry at KROQ in Los Angeles. After attending law school and working as a litigator, he became Director of Business Affairs for House of Blues Entertainment, and went on to become the General Counsel for Sega of America and Southpeak Games. He joined Epic Games at the end of 2015.

David graduated from California State University, Northridge with a degree in Radio, Television, and Film (1994). He holds a Juris Doctorate from Western State University in Fullerton, California (1996), and is an active member of the California Bar.

Vesa Raudasoja
Vice-Chair, Elected Term: 2016-2019

Vesa Raudasoja
Consultant, Cursor

 

Vesa Raudasoja is a game consultant and community developer based in Finland. Passionate about game and community development, his career covers more than a decade in international collaborations, community building, and grass roots efforts in helping people get involved in games. He has been a leader with IGDA Finland for more than 10 years and helped grow the organization into one of IGDA's flagship chapters with more than 1100 members and 12 hubs. He believes in building and empowering small teams, be they IGDA Finland hubs or independent developers. He is a Vice Chair and evangelist with the Finnish Game Jam Association. He is currently working in game business development on a joint project with Cursor and the Playa Game Industry Hub, consulting with game teams in the Nordic and Baltic countries. IGDA Finland awarded him the Lifetime Achievement Award in 2015.


Lucien Parsons
Treasurer, Elected Term: 2017-2020

Lucien Parsons
Lead Catalyst, Operations Catalyst
Lucien is a games business and operations expert with a programming background and an MBA in Innovation Management from The Wharton School. His experience covers 4 continents, 8 years of game development, and 18 years of technical project management/production working on everything from Social/Facebook games to the AAA MMO Elder Scrolls Online and Console Titles to serious games for the Rockefeller Foundation, the Department of Defense and hospitals. He was a founder of the MMO studio at ZeniMax, head of operations for 4mm Games (working with Rockstar Games co-founders), and has been a consultant for a variety of game companies on strategic and financial planning, operations, and building online services and community as well as with non-game companies on integrating game design into their products and technology (a.k.a. gamification and usability).

Renee Gittins
Secretary, Elected Term: 2017-2020

Renee Gittins
CEO / Creative Director, Stumbling Cat
Renee is a multi-disciplinary leader with expertise in software engineering and creative direction. She is the Creative Director and CEO of Stumbling Cat, where she leads the development of Potions: A Curious Tale, an adventure-crafting game featuring a young witch. She began her career with the design and development of cognitive evaluation mini-games and health management systems for X2 Biosystems, prior to joining the game industry in 2014. She has also worked with numerous indie studios as a Producer and as a Server Engineer, as well as a consultant for virtual reality studios and as a Marketing Coordinator on Xbox Games with Gold.

Renee is a passionate advocate and connector for developers and diversity in the game industry. She is outspoken about initiatives to increase diversity both within the game industry and gaming overall, especially within virtual reality. To further support the growth of developers, she also organizes game-jams, panels, job fairs and other developer events as a board member of IGDA Seattle, and actively mentors game development students at Foundry10. Her goal is to help the game industry grow and improve for everyone.

Zoe Bell
Appointed Term: 2018-2019

Zoe Bell
Lead Producer, Big Huge Games
Zoe Bell is a Lead Producer at Big Huge Games in Baltimore, Mayland. She got her start in the industry as the primary producer for FrontierVille, one of Zynga's early successes. After several years of game development production with Zynga and DeNA, she transitioned to external games produciton with Kongregate. At Kongregate she worked on multiple critically-acclaimed mobile titles such as The Trail, BattleHand, and AdVenture Capitalist with overall downloads surpassing 10 million. During her time at Kongregate, Zoe worked with dozens of small game developers around the world. As a member of the IGDA board she hopes to continue growing the global game development community. Zoe is passionate about making game development sustainable for families and has worked with multiple companies to expand their leave options for new parents.

Emily Greer
Appointed Term: 2018-2020

Emily Greer
CEO, Kongregate
Emily co-founded Kongregate in 2006 and took over as CEO in February 2014. She led company's rapid rise as a free-to-play web destination as well as the expansion to mobile, PC & console game publishing, and is well-known in the game industry for her presentations on the economics and psychology of free-to-play games.

Christopher Hamilton
Elected Term: 2018-2021

Christopher Hamilton
Christopher is a producer at Rovio Entertainment and is passionate about empowering teams to improve from good to awesome. He joined the company's third party publishing arm Rovio Stars managing external development teams and has moved on to the company's cloud services unit designing tools to help teams manage live operations. He started his game development career in Russia providing culturally adaptive translations for St. Petersburg-based Nevosoft, and moved on to partner relations and publishing.

Prior to working in games he worked with foundations and NGOs in the US, Europe and Russia to help them achieve their goals by facilitating strategic vision planning and capacity building through information sharing, training sessions, exchange programs and internships.

Hans ten Cate
Appointed Term: 2018-2021

Hans ten Cate
Hans ten Cate began his career in aerospace & aeronautics, thinking about the space travel and working with NASA on the International Space Station. After 10 years in management consulting and a business degree, Hans left it all to pursue a career in his favorite hobby: video games. Hans is now a 15-year games industry guy with time spent at Sony PlayStation and Electronic Arts.

He was a producer on several landmark EA titles including The Sims, The Simpsons Game, and Dante’s Inferno, but also ran a successful business development group under EA Partners (the publishing arm behind Medal of Honor, Battlefield, Rock Band, Crysis, and Titanfall). Recently, Hans has dabbled in startups and consulting, co-founding a game engine company and advising VR companies like The VOID.

Bernie Yee
Appointed Term: 2018-2021

Bernie Yee
Bernard Yee is currently Executive Producer/TPM at Oculus on the Oculus Rex team in Seattle. Oculus Rex has created the seminal VR experiences for Oculus current generation of hardware: Dreamdeck (showcasing final shipping optics and tracking), Toybox (exploring the idea of social presence in a shared VR space), Farlands (a launch game for the Rift), Prologue (an introduction to VR experience for the GearVR) and First Contact (an introduction to hand presence via the Oculus Touch controllers).

Bernie has worked in the game industry on a wide variety of games and genres in both development and publishing roles, most recently at PopCap (lead producer on Plants vs Zombies 2 and Peggle 2), and Bungie (Destiny). Prior to moving to Seattle, Bernie worked at smaller game startups in New York City, and also Harmonix (Rock Band), Atari, Disney Interactive and Sony Online Entertainment (EverQuest). He also taught game design and production at the Columbia University School of Engineering and Applied Sciences.

 

 

 

 

 

 

 

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