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Board of Directors
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Board of Directors

The board of directors is the governing body of the IGDA. The board oversees every aspect of the association, always acting in the best interest of the game developer community. One of the main roles of the IGDA Board of Directors is to create and maintain the mission and vision of the organization including long-term planning, financial oversight, determining and monitoring programs, services and staff and advocating for the IGDA. IGDA board directors are all volunteers.

Feel free to email the board with questions, comments, or suggestions as a whole at board-AT-igda-DOT-org.

Current Board Members:
  • Lucien Parsons, Chair (Bio)
  • Vesa Raudasoja, Chair Emeritus (Bio)
  • Emily Greer, Vice Chair (Bio)
  • Hans ten Cate, Treasurer (Bio)
  • Sylvia Cristina Amaya (Bio)
  • Zoe Bell (Bio)
  • Marta Daglow (Bio)
  • Christopher Hamilton (Bio)
  • Bernie Yee (Bio)

 Lucien Parsons
Chair, Elected Term: 2017-2020

Lucien Parsons
Lead Catalyst, Operations Catalyst
Lucien is a games business and operations expert with a programming background and an MBA in Innovation Management from The Wharton School. His experience covers 4 continents, 8 years of game development, and 18 years of technical project management/production working on everything from Social/Facebook games to the AAA MMO Elder Scrolls Online and Console Titles to serious games for the Rockefeller Foundation, the Department of Defense and hospitals. He was a founder of the MMO studio at ZeniMax, head of operations for 4mm Games (working with Rockstar Games co-founders), and has been a consultant for a variety of game companies on strategic and financial planning, operations, and building online services and community as well as with non-game companies on integrating game design into their products and technology (a.k.a. gamification and usability).
Vesa Raudasoja
Chair Emeritus, Elected Term: 2016-2019

Vesa Raudasoja


Vesa Raudasoja is a game consultant and community developer based in Finland. Passionate about game and community development, his career covers more than a decade in international collaborations, community building, and grass roots efforts in helping people get involved in games. He has been a leader with IGDA Finland for more than 10 years and helped grow the organization into one of IGDA's flagship chapters with more than 1700 members and 12 hubs. He believes in building and empowering small teams, be they IGDA Finland hubs or independent developers. He is a Board Member and evangelist with the Finnish Game Jam Association. He is co-founder of, a start-up that is building a social and educational platform for game developers. IGDA Finland awarded him the Lifetime Achievement Award in 2015.

Emily Greer
Vice Chair, Appointed Term: 2018-2020

Emily Greer
CEO, Kongregate
 Emily co-founded Kongregate in 2006 and took over as CEO in February 2014. She led company's rapid rise as a free-to-play web destination as well as the expansion to mobile, PC & console game publishing, and is well-known in the game industry for her presentations on the economics and psychology of free-to-play games.
Hans ten Cate
Treasurer, Appointed Term: 2018-2021

Hans ten Cate
 Hans ten Cate began his career in aerospace & aeronautics, thinking about the space travel and working with NASA on the International Space Station. After 10 years in management consulting and a business degree, Hans left it all to pursue a career in his favorite hobby: video games. Hans is now a 15-year games industry guy with time spent at Sony PlayStation and Electronic Arts.

He was a producer on several landmark EA titles including The Sims, The Simpsons Game, and Dante’s Inferno, but also ran a successful business development group under EA Partners (the publishing arm behind Medal of Honor, Battlefield, Rock Band, Crysis, and Titanfall). Recently, Hans has dabbled in startups and consulting, co-founding a game engine company and advising VR companies like The VOID.

Sylvia Cristina Amaya
Elected Term: 2019 - 2022

Sylvia Cristina Amaya
PlayedOut Productions

 Sylvia Cristina Amaya (Cristina for short) has 5 years of experience in the gaming industry from all facets of the industry. She was an Art Producer, a Community Manager, an Event Manager and has run her own company for 2 years (PlayedOut Productions). She is used to building communities from the ground up and consistently interfacing with many people from all walks of life. She hopes that with IGDA she is able to further her dreams of expanded voice and reach of Game Developers across the developing nations. She wants to be able to be an inspiration for more POC, more women and more people who feel they cannot do it to not only try to be a part of our industry but feel that the IGDA is a place that will house them.

She has been the Co-Founder of the IGDA Latinx in Games SIG for a year. She has run multiple gaming communities with memberships between 100 - 10,000 for League of Legends, Pokemon Go and Collegiate Esports.

Zoe Bell
Appointed Term: 2018-2019

Zoe Bell
Lead Producer, Big Huge Games
Zoe Bell is a Lead Producer at Big Huge Games in Baltimore, Mayland. She got her start in the industry as the primary producer for FrontierVille, one of Zynga's early successes. After several years of game development production with Zynga and DeNA, she transitioned to external games produciton with Kongregate. At Kongregate she worked on multiple critically-acclaimed mobile titles such as The Trail, BattleHand, and AdVenture Capitalist with overall downloads surpassing 10 million. During her time at Kongregate, Zoe worked with dozens of small game developers around the world. As a member of the IGDA board she hopes to continue growing the global game development community. Zoe is passionate about making game development sustainable for families and has worked with multiple companies to expand their leave options for new parents.

Marta Daglow
Appointed Term: 2019 - 2022

Daglow Consulting Group

 Marta Galván Daglow is the founder of Daglow Consulting Group, a Recruiting and HR firm. She has placed hundreds of professionals in technology and games companies, from international publishers to venture-backed startups to small indie studios. She leverages her deep expertise in the Games and Software industries to create recruiting and retention plans, build game development teams, and conduct challenging executive searches. 

With over 20 years of experience in Recruiting and HR, Marta takes a non-traditional approach by using creative search methods and her own deep contact network. She designs a unique marketing campaign for each position she represents. She focuses on getting to know both the hiring managers and the candidates with whom she works, as well as the unique cultures of the hiring companies.

A partial list of past and current client companies includes: 8th Wall, Activision, Playstudios, Grove Collaborative, Limbic, Marqueta, Ready at Dawn, Technorati Media and Valve.

Marta lives in Marin County near San Francisco with her husband Don.

Christopher Hamilton
Elected Term: 2018-2021

Christopher Hamilton
Christopher is a producer at Rovio Entertainment and is passionate about empowering teams to improve from good to awesome. He joined the company's third party publishing arm Rovio Stars managing external development teams and has moved on to the company's cloud services unit designing tools to help teams manage live operations. He started his game development career in Russia providing culturally adaptive translations for St. Petersburg-based Nevosoft, and moved on to partner relations and publishing.

Prior to working in games he worked with foundations and NGOs in the US, Europe and Russia to help them achieve their goals by facilitating strategic vision planning and capacity building through information sharing, training sessions, exchange programs and internships.

Bernie Yee
Appointed Term: 2018-2021

Bernie Yee
Bernard Yee is currently Executive Producer/TPM at Oculus on the Oculus Rex team in Seattle. Oculus Rex has created the seminal VR experiences for Oculus current generation of hardware: Dreamdeck (showcasing final shipping optics and tracking), Toybox (exploring the idea of social presence in a shared VR space), Farlands (a launch game for the Rift), Prologue (an introduction to VR experience for the GearVR) and First Contact (an introduction to hand presence via the Oculus Touch controllers).

Bernie has worked in the game industry on a wide variety of games and genres in both development and publishing roles, most recently at PopCap (lead producer on Plants vs Zombies 2 and Peggle 2), and Bungie (Destiny). Prior to moving to Seattle, Bernie worked at smaller game startups in New York City, and also Harmonix (Rock Band), Atari, Disney Interactive and Sony Online Entertainment (EverQuest). He also taught game design and production at the Columbia University School of Engineering and Applied Sciences.








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