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IGDA Board of Directors Election - 2019
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Voting in the 2019 IGDA Board of Directors election for the will begin 18 February 2019 with new board members taking office on 1 April.

Board members whose terms extend beyond April 2019 consist of the following individuals: Renee Gittins (2020), Emily Greer (2020), Lucien Parsons (2020), Christopher Hamilton (2021), Hans ten Cate (2021), Bernard Yee (2021). Additionally, both Vesa Raudasoja and David Stelzer will serve as Chairmen Emeriti until 2020.

 

2019 IGDA Board of Directors Election Schedule:

  • 10 December 2018: Nomination Period Begins
  • 9 January 2019: Nomination Period Closes; All voting eligible members of record as of this date may vote
  • 14 January - 10 February: Nominating Committee interviews
  • 11 February: Nominating Committee provides recommendations to Board
  • 18 February - 10 March: Election Period; Election materials are emailed to all voting eligible members on record as of 9 January 2019
  • 21 March: New Board Members Announced
  • 1 April: New Term Begins

To vote in the 2019 election, you must be a voting eligible member by the close of nominations on 9 January 2019. All members eligible to vote will receive an email with voting instructions starting 18 February 2019. As of 2019, student members ARE eligible to vote.

  

 

 

Candidate Information (in alphabetical order by last name)

Sylvia Cristina Amaya
My name is Sylvia Cristina Amaya or Cristina for short. I have 5 years of experience in the gaming industry from all facets of the industry. I was an Art Producer, a Community Manager, an Event Manager and I have run my own company for 2 years (PlayedOut Productions). I am used to building communities from the ground up and consistent interfacing with many peoples from all walks of life. I hope that with IGDA I am able to further my dreams of expanded voice and reach of Game Developers across the developing nations. When I was younger, I never saw Latinx Women on stage at conferences, panels and speaking out on behalf of gaming. I never thought I could do it until I personally tried. I want to be able to be an inspiration for more POC, more women and more people who feel they cannot do it to not only try to be a part of our industry but feel that the IGDA is a place that will house them.

Relevant IGDA or Other Volunteer Experience:
I have been the Co-Founder of the IGDA Latinx in Games SIG for a year. I have run multiple gaming communities with memberships between 100 - 10,000 for League of Legends, Pokemon Go and Collegiate Esports.

 

 

 

 

 

 

Chris Solarski
I work in games as a designer, theorist and educator because I'm excited by the medium’s ever-evolving capacity for artistic expression and generating empathy. My role as Chair of the IGDA's Switzerland Chapter complements my personal activities because it connects me to an international network of knowledgeable, passionate and community-minded people. My contributions to the IGDA thus far have included the Business Sustainability Guidelines white paper; the establishment of processes to assist Swiss developers with cases of harassment, discrimination and business malpractice; co-founding of the IGDA Game Art SIG; and the development of a "micro-conferences" format that hosts international special guests participating remotely alongside local developers around topical themes that have included death and consequence, empathy and diversity, and LGBQT characters in game design. As a Board member, I would look forward to continue my active support of IGDA initiatives for a healthier and more culturally diverse industry, facilitating the founding and connecting of chapters, and championing the artistic value of games via the IGDA Game Art SIG. I also wish to open-up the micro-conferences series to the wider community since the format is similar in spirit to the IGDA's 'Mentor Cafés.' The inspiration that such events generate is invaluable—allowing participants to connect with industry veterans while overcoming accessibility issues for those located in smaller communities outside of game studio hotspots. Having studied classical painting and worked in the games industry for over 12 years—at Sony and a variety of indies before opening my own studio—my personal work focuses on examining the intersections between traditional craft and game design. I am the author of two books on game art and interactive storytelling as well as the 'Adaptive Gameplay Aesthetics' framework—a pure-art game design framework that challenges conventional methodologies using techniques common to all cultures. As the medium continues to evolve—producing games that explore an increasingly wider spectrum of emotions, subject matter and artistic scope—I would like to see the IGDA community expand further afield to connect with even more cultures, and be seen as a leading voice for positive change, and source of innovative game design and game art practices. I would be grateful for this opportunity. Thank-you for your vote.

Relevant IGDA or Other Volunteer Experience:
IGDA Switzerland Chapter Chair, IGDA Game Art SIG Co-founder

 

 

 

 

 

 

 

 

 

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